hero-mark-2/objects/barrier/barrier.gd
2022-12-19 21:14:31 -05:00

31 lines
742 B
GDScript

extends Node2D
export var cost = 0
export var label_offset = Vector2.ZERO
onready var label = $Label
onready var sprite = $Sprite
onready var hitbox = $StaticBody2D/CollisionShape2D
var open = false
func _ready():
#Tile sprite
if scale.y != 1:
sprite.set_region_rect(Rect2(0,0,4,scale.y))
hitbox.scale.y = scale.y
hitbox.position.y += scale.y / 2 - 1
scale.y = 1
#Label
label.visible = true
label.set_text(str(cost))
label.rect_position.y = scale.y / 2
func _physics_process(delta):
#Open
if Game.golds >= cost: open = true
if open == true:
sprite.region_rect.size.y -= 1
if sprite.region_rect.size.y < 1: queue_free()
func _on_AnimationPlayer_animation_finished(anim_name):
if anim_name == "open":
queue_free()