GAME OVERgit statusgit statusgit status

This commit is contained in:
Haze Weathers 2023-12-30 22:51:57 -05:00
parent 0f679fe404
commit 5772e5f046
2 changed files with 39 additions and 7 deletions

View file

@ -2,9 +2,13 @@ extends CanvasLayer
onready var retry_button = $Panel/Retry
onready var exit_button = $Panel/Exit
onready var score: Label = $"%Score"
onready var shards: Label = $"%Shards"
# Called when the node enters the scene tree for the first time.
func _ready():
score.text = score.text % Game.marathon_score
shards.text = shards.text % (Game.marathon_shards + Game.shards)
Fade.fade_in(0.4)
get_tree().paused = true
retry_button.grab_focus()
@ -14,10 +18,10 @@ func _ready():
func _on_Exit_button_down():
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
get_tree().paused = false
SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
get_tree().quit()
func _on_Retry_button_down():
get_tree().paused = true
Game.restart_level()
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/marathon_start.tscn").instance()