hero-mark-2/menus/game_over.gd

27 lines
804 B
GDScript

extends CanvasLayer
onready var retry_button = $Panel/Retry
onready var exit_button = $Panel/Exit
onready var score: Label = $"%Score"
onready var shards: Label = $"%Shards"
# Called when the node enters the scene tree for the first time.
func _ready():
score.text = score.text % Game.marathon_score
shards.text = shards.text % (Game.marathon_shards + Game.shards)
Fade.fade_in(0.4)
get_tree().paused = true
retry_button.grab_focus()
Audio.ac_music.stream_paused = false
Audio.play_music(load("res://audio/music/74(game_over).ogg"))
func _on_Exit_button_down():
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
get_tree().quit()
func _on_Retry_button_down():
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/marathon_start.tscn").instance()