turned off camera smoothing

This commit is contained in:
pennyrigate 2023-01-09 22:51:49 -05:00
parent a2f6d92fb4
commit 3b52ec2cbf
7 changed files with 30 additions and 27 deletions

View file

@ -5,6 +5,5 @@
[node name="Camera2D" type="Camera2D"]
offset = Vector2( 128, 96 )
current = true
smoothing_enabled = true
smoothing_speed = 8.0
script = ExtResource( 1 )

View file

@ -25,6 +25,7 @@ func _physics_process(delta):
else: move_up_and_down(delta)
#Speed up if in raycast
if raycast.get_collider() != null:
Debug.print(raycast.get_collider())
if raycast.get_collider().is_in_group("player"):
go_fast = true
timer.set_wait_time(0.5)

View file

@ -30,7 +30,8 @@ extents = Vector2( 4, 4 )
[node name="Snail" type="Node2D"]
script = ExtResource( 3 )
slower_speed = 10
slower_speed = 30
faster_speed = 80
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
@ -46,8 +47,8 @@ shape = SubResource( 5 )
[node name="RayCast2D" type="RayCast2D" parent="Area2D"]
enabled = true
cast_to = Vector2( 32, 0 )
collision_mask = 8
collide_with_areas = true
collide_with_bodies = false
[node name="Timer" type="Timer" parent="."]
wait_time = 0.5

View file

@ -617,6 +617,7 @@ region_rect = Rect2( 0, 0, 32, 32 )
[node name="Area2D" type="Area2D" parent="." groups=["player"]]
position = Vector2( 0, 3 )
collision_layer = 9
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0.5, 2 )

View file

@ -7,6 +7,8 @@ func _physics_process(delta):
#Gravity
velocity.y = 100
velocity.x = 0
else:
velocity.y = 0
move_and_slide(velocity,Vector2.UP)
velocity.x = 0