hero-mark-2/objects/rock/rock.gd
2023-01-09 22:51:49 -05:00

16 lines
308 B
GDScript

extends KinematicBody2D
var velocity = Vector2.ZERO
onready var bottom = $Bottom
func _physics_process(delta):
if !is_on_floor():
#Gravity
velocity.y = 100
velocity.x = 0
else:
velocity.y = 0
move_and_slide(velocity,Vector2.UP)
velocity.x = 0
func push(direction):
velocity -= direction * 32