adjusted tin particle physics and added mine explosion sound
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parent
40e10663d6
commit
38daea272c
2 changed files with 9 additions and 1 deletions
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@ -2,6 +2,7 @@ extends "res://objects/enemy/enemy.gd"
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func _ready():
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$AnimatedSprite.play("explode")
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Game.play_sound(Game.a_die_robot,Game.ac_die)
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func _on_animation_finished():
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queue_free()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://graphics/enemy/explosion_small.png" type="Texture" id=1]
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[ext_resource path="res://objects/enemy/tin_die.gd" type="Script" id=2]
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@ -37,6 +37,9 @@ animations = [ {
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"speed": 20.0
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} ]
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[sub_resource type="PhysicsMaterial" id=9]
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bounce = 0.1
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[sub_resource type="RectangleShape2D" id=8]
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extents = Vector2( 2, 2 )
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@ -48,6 +51,7 @@ frames = SubResource( 7 )
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[node name="Topleft" type="RigidBody2D" parent="."]
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mass = 2.0
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physics_material_override = SubResource( 9 )
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script = ExtResource( 4 )
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impulse_max = 200
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@ -67,6 +71,7 @@ autostart = true
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[node name="TopRight" type="RigidBody2D" parent="."]
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mass = 2.0
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physics_material_override = SubResource( 9 )
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script = ExtResource( 4 )
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impulse_max = 200
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@ -87,6 +92,7 @@ autostart = true
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[node name="BottomLeft" type="RigidBody2D" parent="."]
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mass = 2.0
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physics_material_override = SubResource( 9 )
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script = ExtResource( 4 )
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impulse_max = 200
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@ -108,6 +114,7 @@ autostart = true
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[node name="BottomRight" type="RigidBody2D" parent="."]
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position = Vector2( 3, 3 )
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mass = 2.0
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physics_material_override = SubResource( 9 )
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script = ExtResource( 4 )
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impulse_max = 200
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