hero-mark-2/objects/enemy/tin_die.tscn

139 lines
3.9 KiB
Text

[gd_scene load_steps=14 format=2]
[ext_resource path="res://graphics/enemy/explosion_small.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/tin_die.gd" type="Script" id=2]
[ext_resource path="res://graphics/enemy/tin.png" type="Texture" id=3]
[ext_resource path="res://scripts/launch_rigid.gd" type="Script" id=4]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 16, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 48, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 64, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 1 )
region = Rect2( 80, 0, 16, 16 )
[sub_resource type="SpriteFrames" id=7]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": false,
"name": "default",
"speed": 20.0
} ]
[sub_resource type="PhysicsMaterial" id=9]
bounce = 0.1
[sub_resource type="RectangleShape2D" id=8]
extents = Vector2( 2, 2 )
[node name="TinDie" type="Node2D"]
script = ExtResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 7 )
[node name="Topleft" type="RigidBody2D" parent="."]
mass = 2.0
physics_material_override = SubResource( 9 )
script = ExtResource( 4 )
impulse_max = 200
[node name="Sprite" type="Sprite" parent="Topleft"]
position = Vector2( -2, -2 )
texture = ExtResource( 3 )
hframes = 2
vframes = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Topleft"]
position = Vector2( -2, -2 )
shape = SubResource( 8 )
[node name="Timer" type="Timer" parent="Topleft"]
wait_time = 5.0
autostart = true
[node name="TopRight" type="RigidBody2D" parent="."]
mass = 2.0
physics_material_override = SubResource( 9 )
script = ExtResource( 4 )
impulse_max = 200
[node name="Sprite" type="Sprite" parent="TopRight"]
position = Vector2( 3, -2 )
texture = ExtResource( 3 )
hframes = 2
vframes = 2
frame = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="TopRight"]
position = Vector2( 2, -2 )
shape = SubResource( 8 )
[node name="Timer" type="Timer" parent="TopRight"]
wait_time = 5.3
autostart = true
[node name="BottomLeft" type="RigidBody2D" parent="."]
mass = 2.0
physics_material_override = SubResource( 9 )
script = ExtResource( 4 )
impulse_max = 200
[node name="Sprite" type="Sprite" parent="BottomLeft"]
position = Vector2( -2, 3 )
texture = ExtResource( 3 )
hframes = 2
vframes = 2
frame = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="BottomLeft"]
position = Vector2( -2, 2 )
shape = SubResource( 8 )
[node name="Timer" type="Timer" parent="BottomLeft"]
wait_time = 5.5
autostart = true
[node name="BottomRight" type="RigidBody2D" parent="."]
position = Vector2( 3, 3 )
mass = 2.0
physics_material_override = SubResource( 9 )
script = ExtResource( 4 )
impulse_max = 200
[node name="Sprite" type="Sprite" parent="BottomRight"]
texture = ExtResource( 3 )
hframes = 2
vframes = 2
frame = 3
[node name="CollisionShape2D" type="CollisionShape2D" parent="BottomRight"]
position = Vector2( -1, -1 )
shape = SubResource( 8 )
[node name="Timer" type="Timer" parent="BottomRight"]
wait_time = 5.8
autostart = true
[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]
[connection signal="timeout" from="Topleft/Timer" to="Topleft" method="queue_free"]
[connection signal="timeout" from="TopRight/Timer" to="TopRight" method="queue_free"]
[connection signal="timeout" from="BottomLeft/Timer" to="BottomLeft" method="queue_free"]
[connection signal="timeout" from="BottomRight/Timer" to="BottomRight" method="queue_free"]