adjusted tin particle physics and added mine explosion sound

This commit is contained in:
pennyrigate 2023-02-21 16:13:48 -05:00
parent 40e10663d6
commit 38daea272c
2 changed files with 9 additions and 1 deletions

View file

@ -2,6 +2,7 @@ extends "res://objects/enemy/enemy.gd"
func _ready(): func _ready():
$AnimatedSprite.play("explode") $AnimatedSprite.play("explode")
Game.play_sound(Game.a_die_robot,Game.ac_die)
func _on_animation_finished(): func _on_animation_finished():
queue_free() queue_free()

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=2] [gd_scene load_steps=14 format=2]
[ext_resource path="res://graphics/enemy/explosion_small.png" type="Texture" id=1] [ext_resource path="res://graphics/enemy/explosion_small.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/tin_die.gd" type="Script" id=2] [ext_resource path="res://objects/enemy/tin_die.gd" type="Script" id=2]
@ -37,6 +37,9 @@ animations = [ {
"speed": 20.0 "speed": 20.0
} ] } ]
[sub_resource type="PhysicsMaterial" id=9]
bounce = 0.1
[sub_resource type="RectangleShape2D" id=8] [sub_resource type="RectangleShape2D" id=8]
extents = Vector2( 2, 2 ) extents = Vector2( 2, 2 )
@ -48,6 +51,7 @@ frames = SubResource( 7 )
[node name="Topleft" type="RigidBody2D" parent="."] [node name="Topleft" type="RigidBody2D" parent="."]
mass = 2.0 mass = 2.0
physics_material_override = SubResource( 9 )
script = ExtResource( 4 ) script = ExtResource( 4 )
impulse_max = 200 impulse_max = 200
@ -67,6 +71,7 @@ autostart = true
[node name="TopRight" type="RigidBody2D" parent="."] [node name="TopRight" type="RigidBody2D" parent="."]
mass = 2.0 mass = 2.0
physics_material_override = SubResource( 9 )
script = ExtResource( 4 ) script = ExtResource( 4 )
impulse_max = 200 impulse_max = 200
@ -87,6 +92,7 @@ autostart = true
[node name="BottomLeft" type="RigidBody2D" parent="."] [node name="BottomLeft" type="RigidBody2D" parent="."]
mass = 2.0 mass = 2.0
physics_material_override = SubResource( 9 )
script = ExtResource( 4 ) script = ExtResource( 4 )
impulse_max = 200 impulse_max = 200
@ -108,6 +114,7 @@ autostart = true
[node name="BottomRight" type="RigidBody2D" parent="."] [node name="BottomRight" type="RigidBody2D" parent="."]
position = Vector2( 3, 3 ) position = Vector2( 3, 3 )
mass = 2.0 mass = 2.0
physics_material_override = SubResource( 9 )
script = ExtResource( 4 ) script = ExtResource( 4 )
impulse_max = 200 impulse_max = 200