fix marathon start fade

This commit is contained in:
Haze Weathers 2023-12-30 23:20:02 -05:00
parent 75cd885a58
commit 0bb079da80

View file

@ -16,10 +16,10 @@ onready var difficulty_buttons := [
func _ready() -> void:
Fade.fade_in(0.4)
Audio.play_music(load("res://audio/music/rumble_revolution_demo.ogg"))
yield(get_tree(), "idle_frame")
difficulty_buttons[Game.difficulty].grab_focus()
Fade.fade_in()
func _input(event: InputEvent) -> void: