From 0bb079da80691fe85fca0a93a437abaf6e80d2e9 Mon Sep 17 00:00:00 2001 From: Haze Weathers Date: Sat, 30 Dec 2023 23:20:02 -0500 Subject: [PATCH] fix marathon start fade --- menus/marathon_start.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/menus/marathon_start.gd b/menus/marathon_start.gd index 3b414cc..275afa8 100644 --- a/menus/marathon_start.gd +++ b/menus/marathon_start.gd @@ -16,10 +16,10 @@ onready var difficulty_buttons := [ func _ready() -> void: + Fade.fade_in(0.4) Audio.play_music(load("res://audio/music/rumble_revolution_demo.ogg")) yield(get_tree(), "idle_frame") difficulty_buttons[Game.difficulty].grab_focus() - Fade.fade_in() func _input(event: InputEvent) -> void: