fix marathon start fade
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1 changed files with 1 additions and 1 deletions
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@ -16,10 +16,10 @@ onready var difficulty_buttons := [
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func _ready() -> void:
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Fade.fade_in(0.4)
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Audio.play_music(load("res://audio/music/rumble_revolution_demo.ogg"))
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yield(get_tree(), "idle_frame")
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difficulty_buttons[Game.difficulty].grab_focus()
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Fade.fade_in()
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func _input(event: InputEvent) -> void:
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