first commit

This commit is contained in:
pennyrigate 2022-12-07 02:00:47 -05:00
commit 096ebe5aa4
275 changed files with 3937 additions and 0 deletions

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extends Node2D
#How far to move
export var left_up_boundry = 0.0
export var right_down_boundry = 0.0
#Start direction
export var direction = 1
export var speed = 50
#Move horizontal or vertical
export(int, "Horizontal", "Vertical") var move_direction
export var flip_sprite = true
export var can_be_killed_by_sword = true
#Onreadys
onready var startpos = position
onready var sprite = $AnimatedSprite
func _physics_process(delta):
if move_direction == 0:
move_side_to_side(delta)
else: move_up_and_down(delta)
func move_side_to_side(delta):
#Move
position.x += direction * (speed * delta)
#Switch dir
if position.x >= startpos.x + (right_down_boundry * 8):
direction = -1
if flip_sprite == true: sprite.scale.x = -1
if position.x <= startpos.x + (-left_up_boundry * 8):
direction = 1
if flip_sprite == true: sprite.scale.x = 1
func move_up_and_down(delta):
#Move
position.y += direction * (speed * delta)
#Switch dir
if position.y >= startpos.y + (right_down_boundry * 8):
direction = -1
if flip_sprite == true: sprite.scale.y = 1
if position.y <= startpos.y + (-left_up_boundry * 8):
direction = 1
if flip_sprite == true: sprite.scale.y = -1
func _on_Area2D_area_entered(area):
#Kill player
if area.is_in_group("player"):
area.get_parent().die()
#Die from sword
if area.is_in_group("sword"):
if can_be_killed_by_sword:
queue_free()

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extends Node2D
export var can_be_killed_by_sword = true
func _on_Area2D_area_entered(area):
#Kill player
if area.is_in_group("player"):
area.get_parent().die()
#Die from sword
if area.is_in_group("sword"):
if can_be_killed_by_sword:
queue_free()

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objects/enemy/slime.tscn Normal file
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[gd_scene load_steps=10 format=2]
[ext_resource path="res://graphics/enemy/slime.png" type="Texture" id=1]
[ext_resource path="res://scripts/recolor_border.shader" type="Shader" id=2]
[ext_resource path="res://graphics/enemy/slime_purple.png" type="Texture" id=3]
[ext_resource path="res://objects/enemy/enemy_stationary.gd" type="Script" id=4]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 2 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
shader_param/palette = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 13, 13 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 13, 0, 13, 13 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 7.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 5.5, 4.5 )
[node name="Slime" type="Node2D"]
script = ExtResource( 4 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
position = Vector2( 5, -5 )
frames = SubResource( 4 )
playing = true
[node name="Area2D" type="Area2D" parent="."]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 4.5, -4.5 )
shape = SubResource( 5 )
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]

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objects/enemy/snake.tscn Normal file
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://graphics/enemy/snake.png" type="Texture" id=1]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=2]
[ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=3]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 2 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 16, 0, 16, 16 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 7.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 8, 8 )
[node name="Snake" type="Node2D"]
script = ExtResource( 3 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
frames = SubResource( 4 )
playing = true
[node name="Area2D" type="Area2D" parent="."]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 5 )
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]