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52
objects/enemy/enemy_move_sidesideupdown.gd
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52
objects/enemy/enemy_move_sidesideupdown.gd
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extends Node2D
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#How far to move
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export var left_up_boundry = 0.0
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export var right_down_boundry = 0.0
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#Start direction
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export var direction = 1
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export var speed = 50
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#Move horizontal or vertical
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export(int, "Horizontal", "Vertical") var move_direction
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export var flip_sprite = true
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export var can_be_killed_by_sword = true
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#Onreadys
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onready var startpos = position
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onready var sprite = $AnimatedSprite
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func _physics_process(delta):
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if move_direction == 0:
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move_side_to_side(delta)
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else: move_up_and_down(delta)
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func move_side_to_side(delta):
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#Move
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position.x += direction * (speed * delta)
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#Switch dir
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if position.x >= startpos.x + (right_down_boundry * 8):
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direction = -1
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if flip_sprite == true: sprite.scale.x = -1
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if position.x <= startpos.x + (-left_up_boundry * 8):
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direction = 1
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if flip_sprite == true: sprite.scale.x = 1
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func move_up_and_down(delta):
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#Move
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position.y += direction * (speed * delta)
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#Switch dir
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if position.y >= startpos.y + (right_down_boundry * 8):
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direction = -1
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if flip_sprite == true: sprite.scale.y = 1
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if position.y <= startpos.y + (-left_up_boundry * 8):
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direction = 1
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if flip_sprite == true: sprite.scale.y = -1
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func _on_Area2D_area_entered(area):
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#Kill player
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if area.is_in_group("player"):
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area.get_parent().die()
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#Die from sword
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if area.is_in_group("sword"):
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if can_be_killed_by_sword:
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queue_free()
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12
objects/enemy/enemy_stationary.gd
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12
objects/enemy/enemy_stationary.gd
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extends Node2D
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export var can_be_killed_by_sword = true
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func _on_Area2D_area_entered(area):
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#Kill player
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if area.is_in_group("player"):
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area.get_parent().die()
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#Die from sword
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if area.is_in_group("sword"):
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if can_be_killed_by_sword:
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queue_free()
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49
objects/enemy/slime.tscn
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49
objects/enemy/slime.tscn
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://graphics/enemy/slime.png" type="Texture" id=1]
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[ext_resource path="res://scripts/recolor_border.shader" type="Shader" id=2]
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[ext_resource path="res://graphics/enemy/slime_purple.png" type="Texture" id=3]
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[ext_resource path="res://objects/enemy/enemy_stationary.gd" type="Script" id=4]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 2 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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shader_param/palette = ExtResource( 3 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 13, 13 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 13, 0, 13, 13 )
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ SubResource( 2 ), SubResource( 3 ) ],
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"loop": true,
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"name": "default",
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"speed": 7.0
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} ]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 5.5, 4.5 )
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[node name="Slime" type="Node2D"]
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script = ExtResource( 4 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 1 )
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position = Vector2( 5, -5 )
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frames = SubResource( 4 )
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playing = true
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[node name="Area2D" type="Area2D" parent="."]
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visible = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 4.5, -4.5 )
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shape = SubResource( 5 )
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[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
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45
objects/enemy/snake.tscn
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45
objects/enemy/snake.tscn
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://graphics/enemy/snake.png" type="Texture" id=1]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=2]
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[ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=3]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 2 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 16, 16 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 16, 0, 16, 16 )
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ SubResource( 2 ), SubResource( 3 ) ],
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"loop": true,
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"name": "default",
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"speed": 7.0
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} ]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 8, 8 )
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[node name="Snake" type="Node2D"]
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script = ExtResource( 3 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 1 )
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frames = SubResource( 4 )
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playing = true
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[node name="Area2D" type="Area2D" parent="."]
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visible = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 5 )
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[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
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