hero-mark-2/objects/enemy/enemy_stationary.gd
2022-12-07 02:00:47 -05:00

12 lines
259 B
GDScript

extends Node2D
export var can_be_killed_by_sword = true
func _on_Area2D_area_entered(area):
#Kill player
if area.is_in_group("player"):
area.get_parent().die()
#Die from sword
if area.is_in_group("sword"):
if can_be_killed_by_sword:
queue_free()