chill out bro:
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10 changed files with 178 additions and 7 deletions
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@ -10,6 +10,14 @@ extends CharacterBody2D
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@export var state_chart: StateChart
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@export var graphics: Node2D
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var ices_touched:int = 0:
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set(value):
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ices_touched = value
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if ices_touched <= 0:
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ices_touched = 0
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state_chart.send_event(&"ground_touched")
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else:
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state_chart.send_event(&"ice_touched")
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#region Notifications
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func _ready() -> void:
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@ -47,6 +47,8 @@ script = ExtResource("9_ht8un")
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expression = "player.velocity.y >= 0.0"
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("state_chart", "graphics")]
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collision_layer = 16
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collision_mask = 3
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floor_snap_length = 3.0
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script = ExtResource("1_jgave")
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gravity = 400.0
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@ -120,6 +122,12 @@ to = NodePath("../../Airborne")
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guard = SubResource("Resource_4mj4w")
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delay_in_seconds = "0.0"
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[node name="On ice_touched" type="Node" parent="StateChart/Root/Grounded"]
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script = ExtResource("8_pgje5")
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to = NodePath("../Sliding")
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event = &"ice_touched"
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delay_in_seconds = "0.0"
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[node name="On jump_pressed" type="Node" parent="StateChart/Root/Grounded"]
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script = ExtResource("8_pgje5")
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to = NodePath("../../Airborne/Jumping")
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@ -135,6 +143,15 @@ to = NodePath("../../Running")
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guard = SubResource("Resource_kdmd2")
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delay_in_seconds = "0.0"
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[node name="Sliding" type="Node" parent="StateChart/Root/Grounded"]
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script = ExtResource("7_56odx")
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[node name="On ground_touched" type="Node" parent="StateChart/Root/Grounded/Sliding"]
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script = ExtResource("8_pgje5")
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to = NodePath("../../Standing")
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event = &"ground_touched"
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delay_in_seconds = "0.0"
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[node name="Running" type="Node" parent="StateChart/Root/Grounded"]
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script = ExtResource("7_56odx")
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@ -176,6 +193,7 @@ delay_in_seconds = "0.0"
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[connection signal="state_entered" from="StateChart/Root/Grounded/Standing" to="." method="_stop_moving"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Standing" to="Graphics/Sprite/Idle" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Sliding" to="Graphics/Sprite/Idle" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Running" to="Graphics/Sprite/Run" method="play"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_process_run"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Barking" to="Graphics/Sprite/Bark" method="play"]
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