chill out bro:

This commit is contained in:
pennyrigate 2025-03-01 19:49:37 -05:00
parent cbbf55a48a
commit ddd02953da
10 changed files with 178 additions and 7 deletions

View file

@ -10,6 +10,14 @@ extends CharacterBody2D
@export var state_chart: StateChart
@export var graphics: Node2D
var ices_touched:int = 0:
set(value):
ices_touched = value
if ices_touched <= 0:
ices_touched = 0
state_chart.send_event(&"ground_touched")
else:
state_chart.send_event(&"ice_touched")
#region Notifications
func _ready() -> void:

View file

@ -47,6 +47,8 @@ script = ExtResource("9_ht8un")
expression = "player.velocity.y >= 0.0"
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("state_chart", "graphics")]
collision_layer = 16
collision_mask = 3
floor_snap_length = 3.0
script = ExtResource("1_jgave")
gravity = 400.0
@ -120,6 +122,12 @@ to = NodePath("../../Airborne")
guard = SubResource("Resource_4mj4w")
delay_in_seconds = "0.0"
[node name="On ice_touched" type="Node" parent="StateChart/Root/Grounded"]
script = ExtResource("8_pgje5")
to = NodePath("../Sliding")
event = &"ice_touched"
delay_in_seconds = "0.0"
[node name="On jump_pressed" type="Node" parent="StateChart/Root/Grounded"]
script = ExtResource("8_pgje5")
to = NodePath("../../Airborne/Jumping")
@ -135,6 +143,15 @@ to = NodePath("../../Running")
guard = SubResource("Resource_kdmd2")
delay_in_seconds = "0.0"
[node name="Sliding" type="Node" parent="StateChart/Root/Grounded"]
script = ExtResource("7_56odx")
[node name="On ground_touched" type="Node" parent="StateChart/Root/Grounded/Sliding"]
script = ExtResource("8_pgje5")
to = NodePath("../../Standing")
event = &"ground_touched"
delay_in_seconds = "0.0"
[node name="Running" type="Node" parent="StateChart/Root/Grounded"]
script = ExtResource("7_56odx")
@ -176,6 +193,7 @@ delay_in_seconds = "0.0"
[connection signal="state_entered" from="StateChart/Root/Grounded/Standing" to="." method="_stop_moving"]
[connection signal="state_entered" from="StateChart/Root/Grounded/Standing" to="Graphics/Sprite/Idle" method="play"]
[connection signal="state_entered" from="StateChart/Root/Grounded/Sliding" to="Graphics/Sprite/Idle" method="play"]
[connection signal="state_entered" from="StateChart/Root/Grounded/Running" to="Graphics/Sprite/Run" method="play"]
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_process_run"]
[connection signal="state_entered" from="StateChart/Root/Grounded/Barking" to="Graphics/Sprite/Bark" method="play"]