adjusted springs and player physics
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parent
58807ec142
commit
cbbf55a48a
4 changed files with 38 additions and 20 deletions
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@ -21,4 +21,18 @@ format = 2
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layer_0/tile_data = PackedInt32Array(720896, 0, 0, 720897, 0, 0, 720898, 0, 0, 720899, 0, 0, 720900, 0, 0, 720901, 0, 0, 720902, 0, 0, 720903, 0, 0, 720904, 0, 0, 720905, 0, 0, 720906, 0, 0, 720907, 0, 0, 720908, 0, 0, 720909, 0, 0, 720910, 0, 0, 720911, 0, 0, 720912, 0, 0, 720913, 0, 0)
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[node name="Spring" parent="." instance=ExtResource("4_a3xei")]
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position = Vector2(144, 176)
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position = Vector2(88, 176)
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[node name="Spring2" parent="." instance=ExtResource("4_a3xei")]
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position = Vector2(120, 176)
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[node name="Spring3" parent="." instance=ExtResource("4_a3xei")]
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position = Vector2(152, 176)
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[node name="Spring4" parent="." instance=ExtResource("4_a3xei")]
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position = Vector2(104, 120)
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rotation = 3.14159
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[node name="Spring5" parent="." instance=ExtResource("4_a3xei")]
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position = Vector2(136, 120)
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rotation = 3.14159
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@ -49,9 +49,9 @@ expression = "player.velocity.y >= 0.0"
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("state_chart", "graphics")]
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floor_snap_length = 3.0
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script = ExtResource("1_jgave")
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gravity = 200.0
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run_speed = 64.0
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jump_force = 120.0
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gravity = 400.0
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run_speed = 76.0
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jump_force = 150.0
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state_chart = NodePath("StateChart")
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graphics = NodePath("Graphics")
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@ -14,5 +14,9 @@ func _process(delta: float) -> void:
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func _on_area_2d_body_entered(body: Node2D) -> void:
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if body is Player:
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body.velocity.y = -bounce_power
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if body.velocity.y == 0:
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body.velocity.x = (body.jump_force * 1.5) * sign(-body.velocity.x)
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else:
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body.velocity.y = (body.jump_force * 1.5) * sign(-body.velocity.y)
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body.velocity.x += body.graphics.scale.x * 20.0
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%AnimationPlayer.play("bounce")
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@ -3,6 +3,21 @@
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[ext_resource type="Script" path="res://objects/spring/spring.gd" id="1_05bif"]
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[ext_resource type="Texture2D" uid="uid://bobpl8pwm216q" path="res://assets/textures/spring/spring.png" id="1_s1olr"]
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[sub_resource type="Animation" id="Animation_pa4d8"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_8kq4q"]
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resource_name = "bounce"
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length = 0.3
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@ -19,21 +34,6 @@ tracks/0/keys = {
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"values": [1, 2, 3, 2, 0]
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}
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[sub_resource type="Animation" id="Animation_pa4d8"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2p5yk"]
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_data = {
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"RESET": SubResource("Animation_pa4d8"),
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