chill out bro:

This commit is contained in:
pennyrigate 2025-03-01 19:49:37 -05:00
parent cbbf55a48a
commit ddd02953da
10 changed files with 178 additions and 7 deletions

20
objects/ice/ice.gd Normal file
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_area_2d_body_entered(body: Node2D) -> void:
if body is Player:
body.ices_touched += 1
func _on_area_2d_body_exited(body: Node2D) -> void:
body.ices_touched -= 1

34
objects/ice/ice.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://b5eso40mjhlmv"]
[ext_resource type="Texture2D" uid="uid://d0e475k64fbja" path="res://assets/textures/ice/ice.png" id="1_0p7ug"]
[ext_resource type="Script" path="res://objects/ice/ice.gd" id="1_hgdc3"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_sv4q1"]
size = Vector2(16, 17)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_xodyg"]
size = Vector2(16, 16)
[node name="Ice" type="Node2D"]
script = ExtResource("1_hgdc3")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_0p7ug")
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_sv4q1")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
collision_layer = 2
collision_mask = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_xodyg")
[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_area_2d_body_exited"]