Use global sounds system in end door

This commit is contained in:
Haze Weathers 2025-03-08 16:33:05 -05:00
parent ba3306c04c
commit af4bece554
3 changed files with 16 additions and 14 deletions

View file

@ -1,18 +1,13 @@
extends Node2D
@export var next_map:PackedScene
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
signal door_entered()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
@export var next_map: PackedScene
func _on_area_2d_body_entered(body: Node2D) -> void:
func _on_player_detector_body_entered(body: Node2D) -> void:
if body is Player:
door_entered.emit()
SceneManager.current_scene = next_map.instantiate()
SceneManager.win_sound.play()