capri/objects/end_door/end_door.gd

13 lines
234 B
GDScript

extends Node2D
signal door_entered()
@export var next_map: PackedScene
func _on_player_detector_body_entered(body: Node2D) -> void:
if body is Player:
door_entered.emit()
SceneManager.current_scene = next_map.instantiate()