make wallkick a bit better?

This commit is contained in:
Haze Weathers 2025-03-27 15:08:23 -04:00
parent 68b3e1132f
commit 237677c413

View file

@ -119,7 +119,7 @@ max_run_speed = 100.0
turn_acceleration = 300.0
stopping_force = 250.0
bonk_speed_threshold = 75.0
bonk_power = 80.0
bonk_power = 100.0
bonk_effect_count = 3
bonk_effect_scene = ExtResource("2_28utn")
gravity = 450.0
@ -527,13 +527,13 @@ delay_in_seconds = "0.0"
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Standing/Stopping" to="." method="_scale_run_animation"]
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Standing/Stopping" to="." method="_slow_to_stop"]
[connection signal="state_entered" from="StateChart/Root/Grounded/Running" to="Graphics/Sprite/Run" method="play"]
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_scale_run_animation"]
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_apply_run_acceleration"]
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_scale_run_animation"]
[connection signal="state_entered" from="StateChart/Root/Grounded/Turning" to="Graphics/Sprite/Skid" method="play"]
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Turning" to="." method="_apply_turn_acceleration"]
[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_apply_gravity"]
[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_check_for_bonk"]
[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_check_for_corner"]
[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_apply_gravity"]
[connection signal="state_entered" from="StateChart/Root/Airborne/Falling" to="Graphics/Sprite/Fall" method="play"]
[connection signal="state_entered" from="StateChart/Root/Airborne/Jumping" to="Graphics/Sprite/Jump" method="play"]
[connection signal="state_entered" from="StateChart/Root/Airborne/Jumping/FromGround" to="." method="_start_jump"]