make wallkick a bit better?
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parent
68b3e1132f
commit
237677c413
1 changed files with 3 additions and 3 deletions
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@ -119,7 +119,7 @@ max_run_speed = 100.0
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turn_acceleration = 300.0
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turn_acceleration = 300.0
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stopping_force = 250.0
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stopping_force = 250.0
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bonk_speed_threshold = 75.0
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bonk_speed_threshold = 75.0
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bonk_power = 80.0
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bonk_power = 100.0
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bonk_effect_count = 3
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bonk_effect_count = 3
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bonk_effect_scene = ExtResource("2_28utn")
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bonk_effect_scene = ExtResource("2_28utn")
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gravity = 450.0
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gravity = 450.0
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@ -527,13 +527,13 @@ delay_in_seconds = "0.0"
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Standing/Stopping" to="." method="_scale_run_animation"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Standing/Stopping" to="." method="_scale_run_animation"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Standing/Stopping" to="." method="_slow_to_stop"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Standing/Stopping" to="." method="_slow_to_stop"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Running" to="Graphics/Sprite/Run" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Running" to="Graphics/Sprite/Run" method="play"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_scale_run_animation"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_apply_run_acceleration"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_apply_run_acceleration"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_scale_run_animation"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Turning" to="Graphics/Sprite/Skid" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Turning" to="Graphics/Sprite/Skid" method="play"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Turning" to="." method="_apply_turn_acceleration"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Turning" to="." method="_apply_turn_acceleration"]
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[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_apply_gravity"]
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[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_check_for_bonk"]
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[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_check_for_bonk"]
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[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_check_for_corner"]
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[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_check_for_corner"]
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[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_apply_gravity"]
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[connection signal="state_entered" from="StateChart/Root/Airborne/Falling" to="Graphics/Sprite/Fall" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Airborne/Falling" to="Graphics/Sprite/Fall" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Airborne/Jumping" to="Graphics/Sprite/Jump" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Airborne/Jumping" to="Graphics/Sprite/Jump" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Airborne/Jumping/FromGround" to="." method="_start_jump"]
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[connection signal="state_entered" from="StateChart/Root/Airborne/Jumping/FromGround" to="." method="_start_jump"]
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