lashy's full forme
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aaf9278350
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19c8ee9566
5 changed files with 91 additions and 103 deletions
9
assets/shaders/orbit.gdshader
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9
assets/shaders/orbit.gdshader
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@ -0,0 +1,9 @@
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shader_type canvas_item;
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uniform float radius = 0.0;
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uniform float speed = 0.0;
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void vertex() {
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VERTEX.x += cos(TIME * speed) * radius;
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VERTEX.y += sin(TIME * speed) * radius;
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}
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1
assets/shaders/orbit.gdshader.uid
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1
assets/shaders/orbit.gdshader.uid
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uid://bc8j5jyjynbca
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@ -25,7 +25,9 @@ tile_map_data = PackedByteArray("AAAAAAsAAAAAAAAAAAABAAsAAAAAAAAAAAACAAsAAAAAAAA
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tile_set = ExtResource("2_dj7w1")
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tile_set = ExtResource("2_dj7w1")
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[node name="Lashy" parent="." instance=ExtResource("4_gykx6")]
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[node name="Lashy" parent="." instance=ExtResource("4_gykx6")]
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position = Vector2(264, 72)
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position = Vector2(160, 160)
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launch_power = 300.0
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idle_radius = 6.0
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[node name="Player" parent="." instance=ExtResource("5_5v7mr")]
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[node name="Player" parent="." instance=ExtResource("5_5v7mr")]
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position = Vector2(120, 144)
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position = Vector2(120, 144)
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@ -34,4 +36,4 @@ position = Vector2(120, 144)
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position = Vector2(96, 144)
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position = Vector2(96, 144)
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[node name="RotoBoy" parent="." instance=ExtResource("7_j1102")]
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[node name="RotoBoy" parent="." instance=ExtResource("7_j1102")]
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position = Vector2(152, 104)
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position = Vector2(240, 40)
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@ -2,82 +2,59 @@
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extends Node2D
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extends Node2D
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enum State {
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@export var launch_power: float
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IDLE,
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WINDING_UP,
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ATTACK,
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RECOVER,
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}
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@export var idle_radius: float
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@export var draw_back_distance: float
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@export var smash_distance: float
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@export var idle_distance: float
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@export_group("Timing", "time_")
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@export_custom(PROPERTY_HINT_NONE, "radians_as_degrees")
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@export var time_draw_back: float
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var idle_rotate_speed: float
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@export var time_smash: float
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@export var time_recover: float
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@export var wind_up_time: float
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@export var wind_up_distance: float
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@export var attack_time: float
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@export var attack_distance: float
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@export var recover_time: float
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@export_range(0,1,1,"or_greater") var detection_radius: float:
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set(value):
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detection_radius = value
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if not is_inside_tree():
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await tree_entered
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var shape = detector_shape.shape as CircleShape2D
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if shape:
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shape.radius = detection_radius
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@export_group("Internal References")
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@export_group("Internal References")
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@export var head: Node2D
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@export var head: Node2D
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@export var head_pivot: Node2D
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@export var detector_shape: CollisionShape2D
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var state: State = State.IDLE
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var _player: Player = null
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var tween: Tween = null
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var _tween: Tween = null
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var tracked_player: Player = null
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var idle_angle: float = 0.0
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var target_pos: Vector2 = Vector2.ZERO
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var progress: float = 0.0
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func _process(delta: float) -> void:
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if Engine.is_editor_hint():
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return
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match state:
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State.IDLE:
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idle_angle = fposmod(idle_angle + idle_rotate_speed * delta, TAU)
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head_pivot.rotation = idle_angle
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State.WINDING_UP:
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target_pos = tracked_player.global_position
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var angle = (global_position - target_pos).angle()
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progress += delta / wind_up_time
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head_pivot.rotation = lerp_angle(head_pivot.rotation, angle, progress)
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State.RECOVER:
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progress += delta / recover_time
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head_pivot.rotation = lerp_angle(head_pivot.rotation, idle_angle, progress)
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func _start_attack() -> void:
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state = State.WINDING_UP
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if tween:
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tween.kill()
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tween = create_tween().set_process_mode(Tween.TWEEN_PROCESS_PHYSICS)
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tween.tween_property(head, ^"position:x", wind_up_distance, wind_up_time)
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tween.tween_property(self, ^"state", State.ATTACK, 0.0)
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tween.tween_property(head, ^"position:x", -attack_distance, attack_time).set_trans(Tween.TRANS_BOUNCE)
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tween.tween_property(self, ^"state", State.RECOVER, 0.0)
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tween.tween_property(head, ^"position:x", idle_distance, recover_time)
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tween.tween_property(self, ^"state", State.IDLE, 0.0)
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func _on_player_detector_body_entered(body: Node2D) -> void:
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func _on_player_detector_body_entered(body: Node2D) -> void:
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if body is Player:
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if body is Player:
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if state == State.IDLE:
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_player = body
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tracked_player = body
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_start_attack()
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_start_attack()
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func _on_head_body_entered(body: Node2D) -> void:
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if body is Player:
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body.launch(global_position.direction_to(body.global_position) * launch_power)
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func _start_attack() -> void:
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# do nothing if already doing animation
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if _tween and _tween.is_running():
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return
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_tween = create_tween().set_process_mode(Tween.TWEEN_PROCESS_PHYSICS)
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# draw back away from player
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_tween.tween_property(head.material, ^"shader_parameter/radius", 0.0, 0.1)
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_tween.parallel().tween_method(_move_facing_player, 0.0, -draw_back_distance, time_draw_back)\
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.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CUBIC)
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# smash towards player
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_tween.tween_method(_move_facing_player, -draw_back_distance, smash_distance, time_smash)\
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.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_ELASTIC)
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# return to center
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_tween.tween_method(_move_facing_player, smash_distance, 0.0, time_recover)\
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.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BOUNCE)
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_tween.tween_property(head.material, ^"shader_parameter/radius", idle_radius, 0.1)
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## move head this disatance from (0,0) towards (or away if negative) from player
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func _move_facing_player(distance: float) -> void:
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if not _player:
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return
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var dir = global_position.direction_to(_player.global_position)
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head.position = dir * distance
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@ -1,31 +1,35 @@
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[gd_scene load_steps=8 format=3 uid="uid://c8r040r4glui4"]
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[gd_scene load_steps=10 format=3 uid="uid://c8r040r4glui4"]
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[ext_resource type="Script" uid="uid://lxppe1op1240" path="res://objects/enemies/lashy/lashy.gd" id="1_34o54"]
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[ext_resource type="Script" uid="uid://lxppe1op1240" path="res://objects/enemies/lashy/lashy.gd" id="1_34o54"]
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[ext_resource type="Texture2D" uid="uid://cm4cantqbhkwx" path="res://assets/textures/enemies/lashy/lashy_anchor.png" id="2_8ls3k"]
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[ext_resource type="Texture2D" uid="uid://cm4cantqbhkwx" path="res://assets/textures/enemies/lashy/lashy_anchor.png" id="2_8ls3k"]
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[ext_resource type="Script" uid="uid://bt4bdjyekgh53" path="res://scripts/ball_snake/ball_snake.gd" id="3_8edxw"]
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[ext_resource type="Script" uid="uid://bt4bdjyekgh53" path="res://scripts/ball_snake/ball_snake.gd" id="3_8edxw"]
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[ext_resource type="Texture2D" uid="uid://gnkke4rr0wcr" path="res://assets/textures/enemies/lashy/lashy_body.png" id="4_xnkdk"]
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[ext_resource type="Texture2D" uid="uid://gnkke4rr0wcr" path="res://assets/textures/enemies/lashy/lashy_body.png" id="4_xnkdk"]
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[ext_resource type="Texture2D" uid="uid://bf0i64q2dw0au" path="res://assets/textures/enemies/lashy/lashy_head.png" id="5_b5g1y"]
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[ext_resource type="Texture2D" uid="uid://bf0i64q2dw0au" path="res://assets/textures/enemies/lashy/lashy_head.png" id="5_b5g1y"]
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[ext_resource type="Shader" uid="uid://bc8j5jyjynbca" path="res://assets/shaders/orbit.gdshader" id="5_dkkk6"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_woon5"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_woon5"]
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resource_local_to_scene = true
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resource_local_to_scene = true
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radius = 64.0
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radius = 32.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_42oum"]
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resource_local_to_scene = true
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shader = ExtResource("5_dkkk6")
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shader_parameter/radius = 6.0
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shader_parameter/speed = 3.142
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[sub_resource type="CircleShape2D" id="CircleShape2D_g5iss"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_g5iss"]
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radius = 6.0
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radius = 6.0
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[node name="Lashy" type="Node2D" node_paths=PackedStringArray("head", "head_pivot", "detector_shape")]
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[node name="Lashy" type="Node2D" node_paths=PackedStringArray("head")]
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script = ExtResource("1_34o54")
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script = ExtResource("1_34o54")
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idle_distance = 16.0
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launch_power = 240.0
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idle_rotate_speed = 1.5708
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idle_radius = 4.0
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wind_up_time = 2.0
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draw_back_distance = 24.0
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wind_up_distance = 32.0
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smash_distance = 32.0
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attack_time = 0.5
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time_draw_back = 0.2
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attack_distance = 64.0
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time_smash = 0.2
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recover_time = 2.0
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time_recover = 0.1
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detection_radius = 64.0
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head = NodePath("Head")
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head = NodePath("HeadPivot/Head")
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head_pivot = NodePath("HeadPivot")
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detector_shape = NodePath("PlayerDetector/DetectorShape")
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[node name="PlayerDetector" type="Area2D" parent="."]
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[node name="PlayerDetector" type="Area2D" parent="."]
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collision_layer = 0
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collision_layer = 0
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@ -39,34 +43,29 @@ debug_color = Color(0.752941, 0.196078, 1, 0.25098)
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[node name="Anchor" type="Sprite2D" parent="."]
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[node name="Anchor" type="Sprite2D" parent="."]
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texture = ExtResource("2_8ls3k")
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texture = ExtResource("2_8ls3k")
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[node name="BallSnake" type="Node2D" parent="." node_paths=PackedStringArray("target")]
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[node name="BallSnake" type="Node2D" parent="Anchor" node_paths=PackedStringArray("target")]
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script = ExtResource("3_8edxw")
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script = ExtResource("3_8edxw")
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texture = ExtResource("4_xnkdk")
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texture = ExtResource("4_xnkdk")
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target = NodePath("../HeadPivot/Head")
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target = NodePath("../../Head")
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segments = 2
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segments = -1
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head_segment = false
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head_segment = false
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tail_segment = true
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auto_density = true
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auto_density = true
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pixels_per_segment = 5.0
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pixels_per_segment = 5.0
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[node name="HeadSprite" type="Sprite2D" parent="."]
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[node name="Head" type="Area2D" parent="."]
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position = Vector2(-5.79198e-05, -16)
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material = SubResource("ShaderMaterial_42oum")
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texture = ExtResource("5_b5g1y")
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collision_layer = 0
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collision_mask = 16
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[node name="HeadPivot" type="Node2D" parent="."]
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monitorable = false
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rotation = -1.5708
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[node name="Head" type="Area2D" parent="HeadPivot"]
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position = Vector2(16, 0)
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="HeadPivot/Head"]
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[node name="HeadSprite" type="Sprite2D" parent="Head"]
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use_parent_material = true
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texture = ExtResource("5_b5g1y")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Head"]
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shape = SubResource("CircleShape2D_g5iss")
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shape = SubResource("CircleShape2D_g5iss")
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debug_color = Color(1, 0, 0, 0.419608)
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debug_color = Color(1, 0, 0, 0.419608)
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="HeadPivot/Head"]
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remote_path = NodePath("../../../HeadSprite")
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update_rotation = false
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update_scale = false
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[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]
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[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]
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[connection signal="body_entered" from="Head" to="." method="_on_head_body_entered"]
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