capri/objects/enemies/lashy/lashy.gd
2025-03-09 05:56:20 -04:00

60 lines
1.8 KiB
GDScript

@tool
extends Node2D
@export var launch_power: float
@export var idle_radius: float
@export var draw_back_distance: float
@export var smash_distance: float
@export_group("Timing", "time_")
@export var time_draw_back: float
@export var time_smash: float
@export var time_recover: float
@export_group("Internal References")
@export var head: Node2D
var _player: Player = null
var _tween: Tween = null
func _on_player_detector_body_entered(body: Node2D) -> void:
if body is Player:
_player = body
_start_attack()
func _on_head_body_entered(body: Node2D) -> void:
if body is Player:
body.launch(global_position.direction_to(body.global_position) * launch_power)
func _start_attack() -> void:
# do nothing if already doing animation
if _tween and _tween.is_running():
return
_tween = create_tween().set_process_mode(Tween.TWEEN_PROCESS_PHYSICS)
# draw back away from player
_tween.tween_property(head.material, ^"shader_parameter/radius", 0.0, 0.1)
_tween.parallel().tween_method(_move_facing_player, 0.0, -draw_back_distance, time_draw_back)\
.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CUBIC)
# smash towards player
_tween.tween_method(_move_facing_player, -draw_back_distance, smash_distance, time_smash)\
.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_ELASTIC)
# return to center
_tween.tween_method(_move_facing_player, smash_distance, 0.0, time_recover)\
.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BOUNCE)
_tween.tween_property(head.material, ^"shader_parameter/radius", idle_radius, 0.1)
## move head this disatance from (0,0) towards (or away if negative) from player
func _move_facing_player(distance: float) -> void:
if not _player:
return
var dir = global_position.direction_to(_player.global_position)
head.position = dir * distance