vivisu/Player/player.tscn
2025-08-04 00:39:07 -04:00

63 lines
2.6 KiB
Text

[gd_scene load_steps=9 format=3 uid="uid://cdk6hwb4hi2wc"]
[ext_resource type="Script" uid="uid://b0c02p6ckmpdq" path="res://Player/player.gd" id="1_2f8j2"]
[ext_resource type="Shader" uid="uid://c1ws5xtabtopc" path="res://psx_camera/psx_camera_shader.gdshader" id="2_4ntmi"]
[ext_resource type="PackedScene" uid="uid://cp7wldb12tpm8" path="res://hand.obj" id="3_btcbx"]
[ext_resource type="Texture2D" uid="uid://1osrvxkcjngu" path="res://handtexture.png" id="4_gwnis"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3rsb5"]
radius = 0.3
height = 1.8
[sub_resource type="ShaderMaterial" id="ShaderMaterial_btcbx"]
render_priority = 0
shader = ExtResource("2_4ntmi")
shader_parameter/enable_fog = true
shader_parameter/fog_color = Color(0.494245, 1.40181e-06, 2.40654e-07, 1)
shader_parameter/noise_color = Color(0, 0, 0, 1)
shader_parameter/fog_distance = 100.0
shader_parameter/fog_fade_range = 50.0
shader_parameter/enable_noise = true
shader_parameter/noise_time_fac = 4.0
shader_parameter/enable_color_limitation = true
shader_parameter/color_levels = 32
shader_parameter/enable_dithering = true
shader_parameter/dither_strength = 0.3
[sub_resource type="QuadMesh" id="QuadMesh_gwnis"]
material = SubResource("ShaderMaterial_btcbx")
flip_faces = true
size = Vector2(2, 2)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k53q1"]
albedo_texture = ExtResource("4_gwnis")
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_2f8j2")
[node name="CShape" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
shape = SubResource("CapsuleShape3D_3rsb5")
debug_color = Color(0.141176, 0.427451, 0.92549, 0.784314)
[node name="Camera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 0)
fov = 80.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="Camera"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.800495)
mesh = SubResource("QuadMesh_gwnis")
[node name="Hand" type="MeshInstance3D" parent="Camera"]
transform = Transform3D(0.00214306, 0.0134455, 0.262051, 0.0219563, 0.286891, -0.0123296, -0.364886, 0.0173421, 0.000797189, 0.87108, -0.736241, -0.589995)
skeleton = NodePath("../..")
[node name="hand" parent="Camera" instance=ExtResource("3_btcbx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.599934, -1.7, -1.91879)
visible = false
[node name="Cube" parent="Camera/hand" index="0"]
transform = Transform3D(-0.103623, 0, 0.191626, 0, 0.289734, 0, -0.33763, 0, -0.0588126, 1.31232, 0.743218, 1.03127)
surface_material_override/0 = SubResource("StandardMaterial3D_k53q1")
[editable path="Camera/hand"]