[gd_scene load_steps=9 format=3 uid="uid://cdk6hwb4hi2wc"] [ext_resource type="Script" uid="uid://b0c02p6ckmpdq" path="res://Player/player.gd" id="1_2f8j2"] [ext_resource type="Shader" uid="uid://c1ws5xtabtopc" path="res://psx_camera/psx_camera_shader.gdshader" id="2_4ntmi"] [ext_resource type="PackedScene" uid="uid://cp7wldb12tpm8" path="res://hand.obj" id="3_btcbx"] [ext_resource type="Texture2D" uid="uid://1osrvxkcjngu" path="res://handtexture.png" id="4_gwnis"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3rsb5"] radius = 0.3 height = 1.8 [sub_resource type="ShaderMaterial" id="ShaderMaterial_btcbx"] render_priority = 0 shader = ExtResource("2_4ntmi") shader_parameter/enable_fog = true shader_parameter/fog_color = Color(0.494245, 1.40181e-06, 2.40654e-07, 1) shader_parameter/noise_color = Color(0, 0, 0, 1) shader_parameter/fog_distance = 100.0 shader_parameter/fog_fade_range = 50.0 shader_parameter/enable_noise = true shader_parameter/noise_time_fac = 4.0 shader_parameter/enable_color_limitation = true shader_parameter/color_levels = 32 shader_parameter/enable_dithering = true shader_parameter/dither_strength = 0.3 [sub_resource type="QuadMesh" id="QuadMesh_gwnis"] material = SubResource("ShaderMaterial_btcbx") flip_faces = true size = Vector2(2, 2) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k53q1"] albedo_texture = ExtResource("4_gwnis") [node name="Player" type="CharacterBody3D"] script = ExtResource("1_2f8j2") [node name="CShape" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0) shape = SubResource("CapsuleShape3D_3rsb5") debug_color = Color(0.141176, 0.427451, 0.92549, 0.784314) [node name="Camera" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 0) fov = 80.0 [node name="MeshInstance3D" type="MeshInstance3D" parent="Camera"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.800495) mesh = SubResource("QuadMesh_gwnis") [node name="Hand" type="MeshInstance3D" parent="Camera"] transform = Transform3D(0.00214306, 0.0134455, 0.262051, 0.0219563, 0.286891, -0.0123296, -0.364886, 0.0173421, 0.000797189, 0.87108, -0.736241, -0.589995) skeleton = NodePath("../..") [node name="hand" parent="Camera" instance=ExtResource("3_btcbx")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.599934, -1.7, -1.91879) visible = false [node name="Cube" parent="Camera/hand" index="0"] transform = Transform3D(-0.103623, 0, 0.191626, 0, 0.289734, 0, -0.33763, 0, -0.0588126, 1.31232, 0.743218, 1.03127) surface_material_override/0 = SubResource("StandardMaterial3D_k53q1") [editable path="Camera/hand"]