I-HATE-THE-FUCKING-HORSE-GAME/test_scene_scholar.tscn

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2.6 KiB
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[gd_scene load_steps=7 format=3 uid="uid://c5is82tirrhqf"]
[ext_resource type="Texture2D" uid="uid://bnvm2tlvp0h7j" path="res://assets/takyoin.png" id="1_ii5g4"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ii5g4"]
size = Vector2(151, 657)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_l5btf"]
size = Vector2(1288.5, 155.5)
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ii5g4"]
bounce = 0.5
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_l5btf"]
radius = 25.0
height = 102.0
[sub_resource type="CircleShape2D" id="CircleShape2D_701xa"]
radius = 22.0907
[node name="TestSceneScholar" type="Node2D"]
[node name="Outerwalls" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Outerwalls"]
position = Vector2(-76, 321)
shape = SubResource("RectangleShape2D_ii5g4")
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Outerwalls"]
position = Vector2(716, 283)
shape = SubResource("RectangleShape2D_ii5g4")
[node name="CollisionShape2D3" type="CollisionShape2D" parent="Outerwalls"]
position = Vector2(578.75, -77.25)
shape = SubResource("RectangleShape2D_l5btf")
[node name="CollisionShape2D4" type="CollisionShape2D" parent="Outerwalls"]
position = Vector2(360, 525)
shape = SubResource("RectangleShape2D_l5btf")
[node name="Body" type="RigidBody2D" parent="."]
position = Vector2(310, 339)
physics_material_override = SubResource("PhysicsMaterial_ii5g4")
[node name="Sprite2D" type="Sprite2D" parent="Body"]
position = Vector2(0, -52)
texture = ExtResource("1_ii5g4")
region_enabled = true
region_rect = Rect2(0, 56, 82, 103)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Body"]
position = Vector2(-3, -53)
shape = SubResource("CapsuleShape2D_l5btf")
[node name="Head" type="RigidBody2D" parent="Body"]
position = Vector2(0, -131)
physics_material_override = SubResource("PhysicsMaterial_ii5g4")
linear_velocity = Vector2(50, 0)
[node name="Sprite2D" type="Sprite2D" parent="Body/Head"]
texture = ExtResource("1_ii5g4")
region_enabled = true
region_rect = Rect2(0, 0, 82, 56)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Body/Head"]
position = Vector2(-3, 9)
shape = SubResource("CircleShape2D_701xa")
[node name="NeckJoint" type="PinJoint2D" parent="Body/Head"]
position = Vector2(-2, 29)
node_a = NodePath("../..")
node_b = NodePath("..")
angular_limit_lower = -0.349066
angular_limit_upper = 0.349066
[node name="RotationLimiter" type="DampedSpringJoint2D" parent="Body/Head"]
position = Vector2(-3, -21)
node_a = NodePath("../..")
node_b = NodePath("..")
length = 10.0
rest_length = 1.0