[gd_scene load_steps=7 format=3 uid="uid://c5is82tirrhqf"] [ext_resource type="Texture2D" uid="uid://bnvm2tlvp0h7j" path="res://assets/takyoin.png" id="1_ii5g4"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ii5g4"] size = Vector2(151, 657) [sub_resource type="RectangleShape2D" id="RectangleShape2D_l5btf"] size = Vector2(1288.5, 155.5) [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ii5g4"] bounce = 0.5 [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_l5btf"] radius = 25.0 height = 102.0 [sub_resource type="CircleShape2D" id="CircleShape2D_701xa"] radius = 22.0907 [node name="TestSceneScholar" type="Node2D"] [node name="Outerwalls" type="StaticBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Outerwalls"] position = Vector2(-76, 321) shape = SubResource("RectangleShape2D_ii5g4") [node name="CollisionShape2D2" type="CollisionShape2D" parent="Outerwalls"] position = Vector2(716, 283) shape = SubResource("RectangleShape2D_ii5g4") [node name="CollisionShape2D3" type="CollisionShape2D" parent="Outerwalls"] position = Vector2(578.75, -77.25) shape = SubResource("RectangleShape2D_l5btf") [node name="CollisionShape2D4" type="CollisionShape2D" parent="Outerwalls"] position = Vector2(360, 525) shape = SubResource("RectangleShape2D_l5btf") [node name="Body" type="RigidBody2D" parent="."] position = Vector2(310, 339) physics_material_override = SubResource("PhysicsMaterial_ii5g4") [node name="Sprite2D" type="Sprite2D" parent="Body"] position = Vector2(0, -52) texture = ExtResource("1_ii5g4") region_enabled = true region_rect = Rect2(0, 56, 82, 103) [node name="CollisionShape2D" type="CollisionShape2D" parent="Body"] position = Vector2(-3, -53) shape = SubResource("CapsuleShape2D_l5btf") [node name="Head" type="RigidBody2D" parent="Body"] position = Vector2(0, -131) physics_material_override = SubResource("PhysicsMaterial_ii5g4") linear_velocity = Vector2(50, 0) [node name="Sprite2D" type="Sprite2D" parent="Body/Head"] texture = ExtResource("1_ii5g4") region_enabled = true region_rect = Rect2(0, 0, 82, 56) [node name="CollisionShape2D" type="CollisionShape2D" parent="Body/Head"] position = Vector2(-3, 9) shape = SubResource("CircleShape2D_701xa") [node name="NeckJoint" type="PinJoint2D" parent="Body/Head"] position = Vector2(-2, 29) node_a = NodePath("../..") node_b = NodePath("..") angular_limit_lower = -0.349066 angular_limit_upper = 0.349066 [node name="RotationLimiter" type="DampedSpringJoint2D" parent="Body/Head"] position = Vector2(-3, -21) node_a = NodePath("../..") node_b = NodePath("..") length = 10.0 rest_length = 1.0