scholar re-beginnings
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parent
2ec7e78837
commit
195778a1c4
531 changed files with 30 additions and 2577 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://c5is82tirrhqf"]
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[gd_scene load_steps=7 format=3 uid="uid://c5is82tirrhqf"]
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[ext_resource type="Texture2D" uid="uid://bnvm2tlvp0h7j" path="res://assets/takyoin.png" id="1_ii5g4"]
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@ -8,9 +8,12 @@ size = Vector2(151, 657)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_l5btf"]
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size = Vector2(1288.5, 155.5)
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ii5g4"]
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bounce = 0.5
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_l5btf"]
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radius = 25.0
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height = 208.0
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height = 102.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_701xa"]
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radius = 22.0907
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@ -35,34 +38,44 @@ shape = SubResource("RectangleShape2D_l5btf")
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position = Vector2(360, 525)
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shape = SubResource("RectangleShape2D_l5btf")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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position = Vector2(306, 176)
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[node name="Body" type="RigidBody2D" parent="."]
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position = Vector2(310, 339)
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physics_material_override = SubResource("PhysicsMaterial_ii5g4")
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[node name="Sprite2D" type="Sprite2D" parent="RigidBody2D"]
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[node name="Sprite2D" type="Sprite2D" parent="Body"]
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position = Vector2(0, -52)
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texture = ExtResource("1_ii5g4")
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region_enabled = true
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region_rect = Rect2(0, 56, 82, 206)
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region_rect = Rect2(0, 56, 82, 103)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Body"]
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position = Vector2(-3, -53)
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shape = SubResource("CapsuleShape2D_l5btf")
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[node name="RigidBody2D2" type="RigidBody2D" parent="."]
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position = Vector2(306, 45)
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linear_velocity = Vector2(10, 0)
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[node name="Head" type="RigidBody2D" parent="Body"]
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position = Vector2(0, -131)
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physics_material_override = SubResource("PhysicsMaterial_ii5g4")
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linear_velocity = Vector2(50, 0)
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[node name="Sprite2D" type="Sprite2D" parent="RigidBody2D2"]
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[node name="Sprite2D" type="Sprite2D" parent="Body/Head"]
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texture = ExtResource("1_ii5g4")
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region_enabled = true
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region_rect = Rect2(0, 0, 82, 56)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Body/Head"]
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position = Vector2(-3, 9)
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shape = SubResource("CircleShape2D_701xa")
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[node name="PinJoint2D" type="PinJoint2D" parent="."]
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position = Vector2(304, 74)
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node_a = NodePath("../RigidBody2D")
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node_b = NodePath("../RigidBody2D2")
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angular_limit_enabled = true
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[node name="NeckJoint" type="PinJoint2D" parent="Body/Head"]
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position = Vector2(-2, 29)
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node_a = NodePath("../..")
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node_b = NodePath("..")
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angular_limit_lower = -0.349066
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angular_limit_upper = 0.349066
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[node name="RotationLimiter" type="DampedSpringJoint2D" parent="Body/Head"]
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position = Vector2(-3, -21)
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node_a = NodePath("../..")
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node_b = NodePath("..")
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length = 10.0
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rest_length = 1.0
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