clegg
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6a269eb236
97 changed files with 2137 additions and 0 deletions
29
objects/player/player_bullet/player_bullet.gd
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29
objects/player/player_bullet/player_bullet.gd
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extends Node2D
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var direction = 1
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@export var speed = Vector2.ZERO
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@export var range = 1.0
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@export var infinite_range = true
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func _ready() -> void:
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var player = get_tree().get_nodes_in_group("player")[0]
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direction = player.aim_direction
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if infinite_range == true: %RangeTimer.paused = true
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func _physics_process(delta: float) -> void:
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position.x += (speed.x * direction) * delta
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position.y += (speed.y) * delta
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func _on_area_2d_area_entered(area: Area2D) -> void:
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if area.is_in_group("enemy_hitbox"):
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GlobalFunctions.queue_score(10)
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area.get_parent().queue_free()
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queue_free()
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func _on_area_2d_body_entered(body: Node2D) -> void:
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queue_free()
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func _on_range_timer_timeout() -> void:
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queue_free()
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