Clegg/objects/player/player_bullet/player_bullet.gd
pennyrigate 6a269eb236 clegg
2025-07-19 16:54:36 -04:00

29 lines
717 B
GDScript

extends Node2D
var direction = 1
@export var speed = Vector2.ZERO
@export var range = 1.0
@export var infinite_range = true
func _ready() -> void:
var player = get_tree().get_nodes_in_group("player")[0]
direction = player.aim_direction
if infinite_range == true: %RangeTimer.paused = true
func _physics_process(delta: float) -> void:
position.x += (speed.x * direction) * delta
position.y += (speed.y) * delta
func _on_area_2d_area_entered(area: Area2D) -> void:
if area.is_in_group("enemy_hitbox"):
GlobalFunctions.queue_score(10)
area.get_parent().queue_free()
queue_free()
func _on_area_2d_body_entered(body: Node2D) -> void:
queue_free()
func _on_range_timer_timeout() -> void:
queue_free()