clegg
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6a269eb236
97 changed files with 2137 additions and 0 deletions
29
objects/player/player_bullet/player_bullet.gd
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29
objects/player/player_bullet/player_bullet.gd
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extends Node2D
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var direction = 1
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@export var speed = Vector2.ZERO
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@export var range = 1.0
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@export var infinite_range = true
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func _ready() -> void:
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var player = get_tree().get_nodes_in_group("player")[0]
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direction = player.aim_direction
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if infinite_range == true: %RangeTimer.paused = true
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func _physics_process(delta: float) -> void:
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position.x += (speed.x * direction) * delta
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position.y += (speed.y) * delta
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func _on_area_2d_area_entered(area: Area2D) -> void:
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if area.is_in_group("enemy_hitbox"):
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GlobalFunctions.queue_score(10)
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area.get_parent().queue_free()
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queue_free()
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func _on_area_2d_body_entered(body: Node2D) -> void:
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queue_free()
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func _on_range_timer_timeout() -> void:
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queue_free()
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1
objects/player/player_bullet/player_bullet.gd.uid
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1
objects/player/player_bullet/player_bullet.gd.uid
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uid://cbmi6g10hnfve
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31
objects/player/player_bullet/player_bullet.tscn
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31
objects/player/player_bullet/player_bullet.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cqqqblpc3j4hn"]
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[ext_resource type="Script" uid="uid://cbmi6g10hnfve" path="res://objects/player/player_bullet/player_bullet.gd" id="1_lj6op"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_lj6op"]
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size = Vector2(8, 8)
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[node name="PlayerBullet" type="Node2D"]
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script = ExtResource("1_lj6op")
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speed = Vector2(1000, 0)
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[node name="ColorRect" type="ColorRect" parent="."]
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offset_left = -4.0
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offset_top = -4.0
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offset_right = 4.0
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offset_bottom = 4.0
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 16
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collision_mask = 14
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("RectangleShape2D_lj6op")
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[node name="RangeTimer" type="Timer" parent="."]
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unique_name_in_owner = true
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autostart = true
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[connection signal="area_entered" from="Area2D" to="." method="_on_area_2d_area_entered"]
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[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
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[connection signal="timeout" from="RangeTimer" to="." method="_on_range_timer_timeout"]
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