start of level system
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11 changed files with 342 additions and 4 deletions
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class_name Level
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extends Node3D
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@export var info: LevelInfo
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventKey:
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if event.keycode == KEY_R and event.pressed:
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var new_level = load(scene_file_path).instantiate()
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SceneManager.change_scene(new_level)
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