ucg-3d/levels/level.gd

12 lines
284 B
GDScript

class_name Level
extends Node3D
@export var info: LevelInfo
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventKey:
if event.keycode == KEY_R and event.pressed:
var new_level = load(scene_file_path).instantiate()
SceneManager.change_scene(new_level)