goalpost
This commit is contained in:
parent
e1b43c8bc5
commit
08712cf22c
11 changed files with 244 additions and 37 deletions
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36
assets/shaders/flag.gdshader
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36
assets/shaders/flag.gdshader
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@ -0,0 +1,36 @@
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shader_type spatial;
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render_mode vertex_lighting, specular_disabled, cull_disabled;
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uniform vec3 color_bright : source_color = vec3(1.0);
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uniform vec3 color_dark : source_color = vec3(0.0);
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uniform float pivot = 0.0;
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uniform float pivot_speed = 1.0;
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uniform float waves = 4.0;
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uniform float wave_speed = 1.0;
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uniform float wave_scale = 0.25;
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void vertex() {
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float body = (VERTEX.x) / 2.0;
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VERTEX.z = sin(VERTEX.x * waves + TIME * wave_speed) * wave_scale * body;
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float pivot_angle = cos(TIME * pivot_speed) * 0.1 * pivot;
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mat2 rotation_matrix = mat2(
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vec2(cos(pivot_angle), -sin(pivot_angle)),
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vec2(sin(pivot_angle), cos(pivot_angle))
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);
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VERTEX.xz = rotation_matrix * VERTEX.xz;
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float color_weight = sin(VERTEX.x * waves + TIME * wave_speed);
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COLOR = vec4(mix(color_dark, color_bright, color_weight), 1.0);
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//VERTEX.z += cos(time + body) * wave;
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}
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void fragment() {
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ALBEDO = COLOR.rgb;
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}
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//void light() {
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// Called for every pixel for every light affecting the material.
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// Uncomment to replace the default light processing function with this one.
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//}
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BIN
assets/textures/objects/goal_hole.png
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assets/textures/objects/goal_hole.png
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35
assets/textures/objects/goal_hole.png.import
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35
assets/textures/objects/goal_hole.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cyxkbck2gs2wt"
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path.s3tc="res://.godot/imported/goal_hole.png-82d98e7cb998351c16c7196fffe6486e.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/objects/goal_hole.png"
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dest_files=["res://.godot/imported/goal_hole.png-82d98e7cb998351c16c7196fffe6486e.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 6.5 KiB |
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@ -1,3 +1,4 @@
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class_name Player
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extends CharacterBody3D
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@ -5,6 +6,8 @@ extends CharacterBody3D
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@export var power_sensitivity: float
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@export var power_threshold: float
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@export var goal_animation_time: float = 1.0
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@export_group("Movement")
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@export var gravity: float
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@export var friction: float
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@ -18,9 +21,10 @@ extends CharacterBody3D
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@export_group("Node References")
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@export var state_chart: StateChart
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@export var graphics: Node3D
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@export var power_indicator: Node3D
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@export var camera_arm: SpringArm3D
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@export var wall_detector: PhysicsBody3D
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@export var collision_shape: CollisionShape3D
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var power: float = 0.0:
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@ -30,6 +34,8 @@ var power: float = 0.0:
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var charging_power: bool = false
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var prev_velocity: Vector3 = Vector3.ZERO
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var _entered_goal: Node3D = self
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func _ready() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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@ -57,6 +63,13 @@ func _unhandled_input(event: InputEvent) -> void:
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camera_arm.rotation.x = clampf(camera_arm.rotation.x, -camera_high_angle, -camera_low_angle)
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#region Public Functions
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func enter_goal(goal: GoalPost) -> void:
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_entered_goal = goal
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state_chart.send_event(&"goal_entered")
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#endregion
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#region Charging
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func _start_charge() -> void:
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charging_power = true
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@ -115,3 +128,17 @@ func _bounce_on_walls(delta: float = 0.0) -> void:
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#velocity.x = h_vel.x
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#velocity.z = h_vel.z
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#endregion
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#region Winning
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func _start_winning() -> void:
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velocity = Vector3.ZERO
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prev_velocity = velocity
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collision_shape.disabled = true
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var tween = create_tween()
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tween.set_process_mode(Tween.TWEEN_PROCESS_PHYSICS)
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tween.tween_property(graphics, ^"scale", Vector3.ZERO, goal_animation_time)
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tween.set_parallel(true)
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tween.tween_property(graphics, ^"global_position", _entered_goal.global_position, goal_animation_time)
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#endregion
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://cybm74xwbsivx"]
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[gd_scene load_steps=14 format=3 uid="uid://cybm74xwbsivx"]
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[ext_resource type="Texture2D" uid="uid://3i17aqnrspma" path="res://assets/textures/player/canny.png" id="1_cp4br"]
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[ext_resource type="Script" path="res://objects/canny_cat.gd" id="1_twfq8"]
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@ -9,11 +9,8 @@
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[ext_resource type="Script" path="res://addons/godot_state_charts/transition.gd" id="7_epv8h"]
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[ext_resource type="Script" path="res://addons/godot_state_charts/expression_guard.gd" id="8_d5slg"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_0aipe"]
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height = 0.25
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radius = 0.55
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[sub_resource type="SphereShape3D" id="SphereShape3D_4o01j"]
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radius = 0.45
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2xpb7"]
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shading_mode = 0
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@ -35,7 +32,7 @@ resource_name = "Not Moving"
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script = ExtResource("8_d5slg")
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expression = "velocity.is_zero_approx()"
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[node name="CannyCat" type="CharacterBody3D" node_paths=PackedStringArray("state_chart", "power_indicator", "camera_arm", "wall_detector")]
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[node name="CannyCat" type="CharacterBody3D" node_paths=PackedStringArray("state_chart", "graphics", "power_indicator", "camera_arm", "collision_shape")]
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process_priority = -100
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process_physics_priority = -100
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collision_layer = 16
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@ -55,25 +52,31 @@ camera_high_angle = 1.0472
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camera_yaw_sensitivity = 0.00872665
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camera_pitch_sensitivity = 0.00872665
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state_chart = NodePath("StateChart")
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graphics = NodePath("Graphics")
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power_indicator = NodePath("PowerIndicator")
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camera_arm = NodePath("CameraArm")
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wall_detector = NodePath("WallDetector")
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[node name="WallDetector" type="StaticBody3D" parent="."]
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collision_layer = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WallDetector"]
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shape = SubResource("CylinderShape3D_0aipe")
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collision_shape = NodePath("CollisionShape3D")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_4o01j")
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[node name="CannySprite" type="Sprite3D" parent="."]
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[node name="Graphics" type="Node3D" parent="."]
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[node name="CannySprite" type="Sprite3D" parent="Graphics"]
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pixel_size = 0.0156
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billboard = 1
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texture_filter = 0
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texture = ExtResource("1_cp4br")
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[node name="ShadowArm" type="SpringArm3D" parent="Graphics"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -0.25, 0)
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collision_mask = 7
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spring_length = 100.0
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[node name="ShadowSprite" type="Sprite3D" parent="Graphics/ShadowArm"]
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pixel_size = 0.0313
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texture = ExtResource("2_fwt6m")
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[node name="PowerIndicator" type="Node3D" parent="."]
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visible = false
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gi_mode = 0
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mesh = SubResource("CylinderMesh_b16dl")
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[node name="ShadowArm" type="SpringArm3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
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collision_mask = 7
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spring_length = 100.0
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[node name="ShadowSprite" type="Sprite3D" parent="ShadowArm"]
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pixel_size = 0.0078
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texture = ExtResource("2_fwt6m")
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[node name="CameraArm" type="SpringArm3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 0, 0)
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spring_length = 8.0
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@ -111,6 +105,12 @@ initial_expression_properties = {
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script = ExtResource("5_ox6hb")
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initial_state = NodePath("Moving")
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[node name="on GoalEntered" type="Node" parent="StateChart/Root"]
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script = ExtResource("7_epv8h")
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to = NodePath("../Winning")
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event = &"goal_entered"
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delay_in_seconds = "0.0"
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[node name="Idle" type="Node" parent="StateChart/Root"]
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script = ExtResource("6_bu01i")
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@ -144,6 +144,9 @@ to = NodePath("../../Moving")
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event = &"charge_released"
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delay_in_seconds = "0.0"
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[node name="Winning" type="Node" parent="StateChart/Root"]
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script = ExtResource("6_bu01i")
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[connection signal="state_physics_processing" from="StateChart/Root/Idle" to="." method="_apply_gravity"]
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[connection signal="state_physics_processing" from="StateChart/Root/Moving" to="." method="_slow_to_stop"]
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[connection signal="state_physics_processing" from="StateChart/Root/Moving" to="." method="_apply_gravity"]
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@ -151,3 +154,4 @@ delay_in_seconds = "0.0"
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[connection signal="state_entered" from="StateChart/Root/Charging" to="." method="_start_charge"]
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[connection signal="state_exited" from="StateChart/Root/Charging" to="." method="_end_charge"]
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[connection signal="state_physics_processing" from="StateChart/Root/Charging" to="." method="_update_charge"]
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[connection signal="state_entered" from="StateChart/Root/Winning" to="." method="_start_winning"]
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7
objects/goal_post.gd
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7
objects/goal_post.gd
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class_name GoalPost
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extends Node3D
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func _on_player_detector_body_entered(body: Node3D) -> void:
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if body is Player:
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body.enter_goal(self)
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70
objects/goal_post.tscn
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70
objects/goal_post.tscn
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[gd_scene load_steps=9 format=3 uid="uid://cdpgby3r6xe4n"]
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[ext_resource type="Script" path="res://objects/goal_post.gd" id="1_08x2x"]
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[ext_resource type="Shader" path="res://assets/shaders/flag.gdshader" id="2_xbid5"]
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[ext_resource type="Texture2D" uid="uid://cyxkbck2gs2wt" path="res://assets/textures/objects/goal_hole.png" id="3_yg6kd"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e2vbu"]
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shading_mode = 2
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albedo_color = Color(0.196078, 0.235294, 0.223529, 1)
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metallic_specular = 0.0
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[sub_resource type="CylinderMesh" id="CylinderMesh_i27ie"]
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material = SubResource("StandardMaterial3D_e2vbu")
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top_radius = 0.1
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bottom_radius = 0.1
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height = 4.0
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radial_segments = 6
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rings = 8
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3urv4"]
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render_priority = 0
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shader = ExtResource("2_xbid5")
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shader_parameter/color_bright = Color(1, 0.290196, 0.356863, 1)
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shader_parameter/color_dark = Color(0.870588, 0.156863, 0.223529, 1)
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shader_parameter/pivot = 2.0
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shader_parameter/pivot_speed = 1.0
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shader_parameter/waves = 6.0
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shader_parameter/wave_speed = 5.0
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shader_parameter/wave_scale = 0.25
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[sub_resource type="QuadMesh" id="QuadMesh_mfpmh"]
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material = SubResource("ShaderMaterial_3urv4")
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size = Vector2(2, 1)
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subdivide_width = 6
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center_offset = Vector3(1, 0, 0)
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_eshe3"]
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height = 0.5
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[node name="GoalPost" type="Node3D"]
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script = ExtResource("1_08x2x")
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[node name="Graphics" type="Node3D" parent="."]
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[node name="Pole" type="MeshInstance3D" parent="Graphics"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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mesh = SubResource("CylinderMesh_i27ie")
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[node name="Flag" type="MeshInstance3D" parent="Graphics"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.5, 0)
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mesh = SubResource("QuadMesh_mfpmh")
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[node name="Sprite3D" type="Sprite3D" parent="Graphics"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 0)
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pixel_size = 0.0313
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axis = 1
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alpha_cut = 2
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texture_filter = 0
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texture = ExtResource("3_yg6kd")
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[node name="PlayerDetector" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 16
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerDetector"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
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shape = SubResource("CylinderShape3D_eshe3")
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[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]
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@ -19,7 +19,7 @@ config/icon="res://icon.svg"
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window/size/viewport_width=320
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window/size/viewport_height=240
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window/stretch/mode="viewport"
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window/stretch/mode="canvas_items"
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[editor_plugins]
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@ -29,6 +29,10 @@ enabled=PackedStringArray("res://addons/godot_state_charts/plugin.cfg")
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import/blender/enabled=false
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[global_group]
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friction_floor=""
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[input]
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charge_shot={
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@ -3,9 +3,7 @@
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[ext_resource type="PackedScene" uid="uid://cybm74xwbsivx" path="res://objects/canny_cat.tscn" id="1_8qiqb"]
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[ext_resource type="MeshLibrary" uid="uid://cbs170roel08g" path="res://assets/mesh_libraries/w1/w1_floors.meshlib" id="2_ohutf"]
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[ext_resource type="MeshLibrary" uid="uid://bqxgr3arh0i7f" path="res://assets/mesh_libraries/w1/w1_walls.meshlib" id="3_k3r2h"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_81x51"]
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albedo_color = Color(0.305715, 0.658195, 0.299865, 1)
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[ext_resource type="PackedScene" uid="uid://cdpgby3r6xe4n" path="res://objects/goal_post.tscn" id="4_71ems"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_akirf"]
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@ -18,12 +16,6 @@ sky = SubResource("Sky_f657k")
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[node name="TestScene" type="Node3D"]
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[node name="CSGBox3D" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.983766, -0.179455, 0, 0.179455, 0.983766, 0, -1.59434, 7.28085)
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use_collision = true
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size = Vector3(20, 0.5, 20)
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material = SubResource("StandardMaterial3D_81x51")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.893065, 0.251134, -0.373318, 0, 0.82973, 0.558165, 0.449927, -0.498478, 0.741003, 0, 3.18312, 0)
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light_energy = 1.5
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@ -34,7 +26,18 @@ mesh_library = ExtResource("2_ohutf")
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cell_size = Vector3(1, 1, 1)
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cell_center_y = false
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data = {
|
||||
"cells": PackedInt32Array(0, 0, 0, 0, 65535, 0, 65535, 65535, 0, 65535, 0, 0, 65534, 0, 0, 65534, 65535, 0, 65534, 65534, 0, 65535, 65534, 0, 0, 65534, 0, 1, 65534, 0, 1, 65535, 0, 1, 0, 0, 0, 1, 0, 65535, 1, 0, 65534, 1, 0, 1, 1, 0, 1, 2, 0, 0, 2, 0, 65535, 2, 0, 65534, 2, 0, 65533, 2, 0, 65533, 1, 0, 65533, 0, 0, 65533, 65535, 0, 65533, 65534, 0, 65533, 65533, 0, 65534, 65533, 0, 1, 65533, 0, 2, 65533, 0, 0, 65533, 0, 65535, 65533, 0, 2, 65534, 0, 2, 65535, 0, 2, 0, 0, 2, 1, 0, 3, 2, 0, 3, 1, 0, 3, 0, 0, 3, 65535, 0, 4, 65535, 0, 4, 65534, 1, 3, 65532, 0, 3, 65534, 0, 2, 65532, 0, 1, 65532, 0, 0, 65532, 0, 65535, 65532, 0, 65534, 65532, 0, 65533, 65532, 0, 65532, 65532, 0, 65532, 65533, 0, 65532, 65534, 0, 65532, 65535, 0, 65532, 1, 0, 65532, 0, 0, 65532, 2, 0, 65532, 3, 0, 65533, 3, 0, 65534, 3, 0, 65535, 3, 0, 1, 3, 0, 2, 3, 0, 3, 3, 0, 0, 3, 0, 4, 3, 0, 4, 2, 0, 4, 1, 0, 4, 0, 0, 2, 2, 0, 5, 4, 0, 4, 4, 0, 3, 4, 0, 2, 4, 0, 1, 4, 0, 0, 4, 0, 0, 5, 0, 65535, 5, 0, 65534, 5, 0, 65533, 5, 0, 65533, 4, 0, 65532, 4, 0, 65534, 4, 0, 65535, 4, 0, 3, 5, 0, 4, 5, 0, 5, 5, 0, 2, 5, 0, 1, 5, 0, 65532, 5, 0, 65531, 5, 0, 65531, 4, 0, 65531, 3, 0, 65531, 2, 0, 65531, 1, 0, 65530, 1, 0, 65530, 0, 0, 65530, 65535, 0, 65530, 65534, 0, 65530, 65533, 0, 65531, 65534, 0, 65531, 65535, 0, 65531, 0, 0, 65531, 65533, 0, 65531, 65532, 0, 65531, 65531, 0, 65532, 65531, 0, 65533, 65531, 0, 65534, 65531, 0, 65535, 65531, 0, 0, 65531, 0, 1, 65531, 0, 2, 65531, 0, 2, 65530, 0, 3, 65530, 0, 3, 65531, 0, 6, 65531, 0, 5, 65532, 1, 5, 65533, 1, 5, 65534, 1, 5, 65535, 1, 5, 1, 0, 5, 2, 0, 5, 3, 0, 6, 0, 0, 6, 65535, 0, 6, 65534, 0, 6, 65533, 1, 6, 65532, 1, 5, 0, 0, 7, 65535, 0, 7, 65534, 0, 8, 65533, 0, 8, 65534, 0, 7, 0, 0, 6, 1, 0, 6, 2, 0, 6, 4, 0, 6, 3, 0, 7, 2, 0, 7, 1, 0, 8, 1, 0, 8, 0, 0, 5, 65531, 1, 4, 65531, 1, 4, 65532, 1, 4, 65533, 1, 3, 65533, 1)
|
||||
"cells": PackedInt32Array(0, 0, 0, 0, 65535, 0, 65535, 65535, 0, 65535, 0, 0, 65534, 0, 0, 65534, 65535, 0, 65534, 65534, 0, 65535, 65534, 0, 0, 65534, 0, 1, 65534, 0, 1, 65535, 0, 1, 0, 0, 0, 1, 0, 65535, 1, 0, 65534, 1, 0, 1, 1, 0, 1, 2, 0, 0, 2, 0, 65535, 2, 0, 65534, 2, 0, 65533, 2, 0, 65533, 1, 0, 65533, 0, 0, 65533, 65535, 0, 65533, 65534, 0, 65533, 65533, 0, 65534, 65533, 0, 0, 65533, 0, 65535, 65533, 0, 2, 0, 0, 2, 1, 0, 3, 2, 0, 3, 1, 0, 0, 65532, 0, 65535, 65532, 0, 65534, 65532, 0, 65533, 65532, 0, 65532, 65532, 0, 65532, 65533, 0, 65532, 65534, 0, 65532, 65535, 0, 65532, 1, 0, 65532, 0, 0, 65532, 2, 0, 65532, 3, 0, 65533, 3, 0, 65534, 3, 0, 65535, 3, 0, 1, 3, 0, 2, 3, 0, 3, 3, 0, 0, 3, 0, 4, 3, 0, 4, 2, 0, 4, 1, 0, 2, 2, 0, 5, 4, 0, 4, 4, 0, 3, 4, 0, 2, 4, 0, 1, 4, 0, 0, 4, 0, 0, 5, 0, 65535, 5, 0, 65534, 5, 0, 65533, 5, 0, 65533, 4, 0, 65532, 4, 0, 65534, 4, 0, 65535, 4, 0, 3, 5, 0, 4, 5, 0, 5, 5, 0, 2, 5, 0, 1, 5, 0, 65532, 5, 0, 65531, 5, 0, 65531, 4, 0, 65531, 3, 0, 65531, 2, 0, 65531, 1, 0, 65530, 1, 0, 65530, 0, 0, 65530, 65535, 0, 65530, 65534, 0, 65530, 65533, 0, 65531, 65534, 0, 65531, 65535, 0, 65531, 0, 0, 65531, 65533, 0, 65531, 65532, 0, 65531, 65531, 0, 65532, 65531, 0, 65533, 65531, 0, 65534, 65531, 0, 65535, 65531, 0, 0, 65531, 0, 6, 65531, 0, 5, 1, 0, 5, 2, 0, 5, 3, 0, 6, 0, 0, 6, 65535, 0, 6, 65534, 0, 5, 0, 0, 7, 65535, 0, 7, 65534, 0, 8, 65533, 0, 8, 65534, 0, 7, 0, 0, 6, 1, 0, 6, 2, 0, 6, 4, 0, 6, 3, 0, 7, 2, 0, 7, 1, 0, 8, 1, 0, 8, 0, 0)
|
||||
}
|
||||
metadata/_editor_floor_ = Vector3(0, 0, 0)
|
||||
|
||||
[node name="FrictionFloor" type="GridMap" parent="." groups=["friction_floor"]]
|
||||
mesh_library = ExtResource("2_ohutf")
|
||||
cell_size = Vector3(1, 1, 1)
|
||||
cell_center_y = false
|
||||
collision_layer = 2
|
||||
collision_mask = 0
|
||||
data = {
|
||||
"cells": PackedInt32Array(4, 0, 1, 3, 0, 1, 3, 65535, 1, 2, 65535, 1, 2, 65534, 1, 2, 65533, 1, 1, 65533, 1, 1, 65532, 1, 1, 65531, 1, 2, 65531, 1, 2, 65530, 1, 3, 65530, 1, 3, 65531, 1, 3, 65532, 1, 2, 65532, 1, 4, 65532, 1, 4, 65531, 1, 5, 65531, 1, 5, 65532, 1, 5, 65533, 1, 6, 65532, 1, 6, 65533, 1, 4, 65533, 1, 3, 65533, 1, 3, 65534, 1, 4, 65534, 1, 5, 65534, 1, 5, 65535, 1, 4, 65535, 1)
|
||||
}
|
||||
metadata/_editor_floor_ = Vector3(0, 0, 0)
|
||||
|
||||
|
@ -43,7 +46,7 @@ mesh_library = ExtResource("3_k3r2h")
|
|||
cell_size = Vector3(1, 1, 1)
|
||||
cell_center_y = false
|
||||
data = {
|
||||
"cells": PackedInt32Array(65531, 65530, 0, 65532, 65530, 0, 65533, 65530, 0, 65534, 65530, 0, 65535, 65530, 0, 0, 65530, 0, 1, 65530, 0, 65530, 65530, 0, 65530, 65531, 0, 65530, 65532, 0, 65529, 65531, 0, 65529, 65532, 0, 65529, 65533, 0, 65529, 65534, 0, 65529, 65535, 0, 65529, 0, 0, 65529, 1, 0, 65529, 2, 0, 65530, 2, 0, 2, 65529, 1441792, 3, 65529, 1441792, 4, 65529, 1441792, 4, 65530, 1441792, 5, 65530, 1441792, 6, 65530, 1441792, 7, 65530, 1441792, 7, 65531, 1441792, 7, 65532, 1441792, 7, 65533, 1441792, 8, 65532, 1441792, 9, 65532, 1441792, 9, 65533, 1441792, 9, 65534, 1441792, 9, 65535, 1441792, 9, 0, 1441792, 8, 65535, 1441792, 9, 1, 1441792, 9, 2, 1441792, 8, 2, 1441792, 8, 3, 1441792, 7, 3, 1441792, 7, 4, 1441792, 7, 5, 1441792, 6, 5, 1441792, 6, 6, 1441792, 5, 6, 1441792, 4, 6, 1441792, 3, 6, 1441792, 2, 6, 1441792, 1, 6, 1441792, 0, 6, 1441792, 65535, 6, 1441792, 65534, 6, 1441792, 65533, 6, 1441792, 65532, 6, 1441792, 65531, 6, 1441792, 65530, 6, 1441792, 65530, 5, 1441792, 65530, 4, 1441792, 65530, 3, 1441792, 1, 65529, 1441792, 8, 65531, 0, 6, 65531, 0, 6, 65534, 0, 5, 0, 0)
|
||||
"cells": PackedInt32Array(65531, 65530, 0, 65532, 65530, 0, 65533, 65530, 0, 65534, 65530, 0, 65535, 65530, 0, 0, 65530, 0, 1, 65530, 0, 65530, 65530, 0, 65530, 65531, 0, 65530, 65532, 0, 65529, 65531, 0, 65529, 65532, 0, 65529, 65533, 0, 65529, 65534, 0, 65529, 65535, 0, 65529, 0, 0, 65529, 1, 0, 65529, 2, 0, 65530, 2, 0, 2, 65529, 1441792, 3, 65529, 1441792, 4, 65529, 1441792, 4, 65530, 1441792, 5, 65530, 1441792, 6, 65530, 1441792, 7, 65530, 1441792, 7, 65532, 1441792, 7, 65533, 1441792, 8, 65532, 1441792, 9, 65532, 1441792, 9, 65533, 1441792, 9, 65534, 1441792, 9, 65535, 1441792, 9, 0, 1441792, 8, 65535, 1441792, 9, 1, 1441792, 9, 2, 1441792, 8, 2, 1441792, 8, 3, 1441792, 7, 3, 1441792, 7, 4, 1441792, 7, 5, 1441792, 6, 5, 1441792, 6, 6, 1441792, 5, 6, 1441792, 4, 6, 1441792, 3, 6, 1441792, 2, 6, 1441792, 1, 6, 1441792, 0, 6, 1441792, 65535, 6, 1441792, 65534, 6, 1441792, 65533, 6, 1441792, 65532, 6, 1441792, 65531, 6, 1441792, 65530, 6, 1441792, 65530, 5, 1441792, 65530, 4, 1441792, 65530, 3, 1441792, 1, 65529, 1441792, 6, 65534, 0, 5, 0, 0, 7, 65531, 1441792, 6, 65531, 1441792)
|
||||
}
|
||||
metadata/_editor_floor_ = Vector3(0, 0, 0)
|
||||
|
||||
|
@ -51,4 +54,25 @@ metadata/_editor_floor_ = Vector3(0, 0, 0)
|
|||
environment = SubResource("Environment_0oogp")
|
||||
|
||||
[node name="CannyCat" parent="." instance=ExtResource("1_8qiqb")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.544784, 5.5043)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.926551, 3.63641)
|
||||
|
||||
[node name="GoalPost" parent="." instance=ExtResource("4_71ems")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, -2.38419e-07, -4)
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="SubViewportContainer" type="SubViewportContainer" parent="CanvasLayer"]
|
||||
custom_minimum_size = Vector2(128, 128)
|
||||
stretch = true
|
||||
|
||||
[node name="s" type="SubViewport" parent="CanvasLayer/SubViewportContainer"]
|
||||
transparent_bg = true
|
||||
handle_input_locally = false
|
||||
size = Vector2i(128, 128)
|
||||
render_target_update_mode = 4
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="CanvasLayer/SubViewportContainer/s"]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 2.545, 10, 0)
|
||||
projection = 1
|
||||
current = true
|
||||
size = 20.0
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue