forked from team-sg/hero-mark-2
77 lines
2.4 KiB
Text
77 lines
2.4 KiB
Text
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=2]
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[ext_resource path="res://objects/collectibles/shard.gd" type="Script" id=3]
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[ext_resource path="res://graphics/particles/shine.png" type="Texture" id=4]
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[ext_resource path="res://scripts/randomize_particle_start.gd" type="Script" id=5]
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[sub_resource type="ShaderMaterial" id=7]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="RectangleShape2D" id=6]
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extents = Vector2( 3.5, 3.5 )
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[sub_resource type="Animation" id=8]
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resource_name = "glow"
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length = 0.8
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.4, 0.8 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 0.329412, 0.360784, 0.847059, 1 ), Color( 1, 1, 1, 1 ), Color( 0.329412, 0.360784, 0.847059, 1 ) ]
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}
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[sub_resource type="Curve" id=17]
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_data = [ Vector2( 0, 0 ), 0.0, 0.100639, 0, 0, Vector2( 0.158257, 1 ), 7.51724, -6.83592, 0, 0, Vector2( 0.31422, 0 ), 0.0, 0.0, 0, 0 ]
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[node name="Shard" type="Node2D"]
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pause_mode = 2
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script = ExtResource( 3 )
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[node name="Sprite" type="Sprite" parent="."]
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modulate = Color( 0.861621, 0.868095, 0.96844, 1 )
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light_mask = 0
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material = SubResource( 7 )
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position = Vector2( 5, 3 )
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texture = ExtResource( 2 )
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 128
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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visible = false
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position = Vector2( 4.5, 2.5 )
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shape = SubResource( 6 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/glow = SubResource( 8 )
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[node name="Sparkles" type="CPUParticles2D" parent="."]
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light_mask = 0
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position = Vector2( 4.5, 2.5 )
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amount = 1
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lifetime = 2.0
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texture = ExtResource( 4 )
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emission_shape = 2
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emission_rect_extents = Vector2( 5, 5 )
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gravity = Vector2( 0, 0 )
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angular_velocity = 720.0
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angular_velocity_random = 1.0
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angle = 720.0
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angle_random = 1.0
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scale_amount_curve = SubResource( 17 )
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color = Color( 0.72549, 0.956863, 1, 1 )
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script = ExtResource( 5 )
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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