forked from team-sg/hero-mark-2
revisit abyss lighting. make bullet fish, stars, and shards draw at full brightness as they glow in the depths.
This commit is contained in:
parent
70ef1a8450
commit
4848dca875
6 changed files with 38 additions and 14 deletions
|
@ -102,6 +102,7 @@ func _enter_code():
|
|||
var goldsprite = gold.get_node("AnimatedSprite")
|
||||
goldsprite.play("30385")
|
||||
goldsprite.position.y -= 1
|
||||
goldsprite.light_mask = 0
|
||||
#goldsprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_green.png"))
|
||||
"1989":
|
||||
for enemy in get_tree().get_nodes_in_group("enemy"):
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=49 format=2]
|
||||
[gd_scene load_steps=50 format=2]
|
||||
|
||||
[ext_resource path="res://maps/map.gd" type="Script" id=1]
|
||||
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
|
||||
|
@ -33,6 +33,7 @@
|
|||
[ext_resource path="res://objects/lore/abyss/mine.tscn" type="PackedScene" id=31]
|
||||
[ext_resource path="res://objects/lore/abyss/squig.tscn" type="PackedScene" id=32]
|
||||
[ext_resource path="res://objects/lore/abyss/turchin.tscn" type="PackedScene" id=33]
|
||||
[ext_resource path="res://graphics/particles/pixel.png" type="Texture" id=34]
|
||||
|
||||
[sub_resource type="CanvasItemMaterial" id=12]
|
||||
blend_mode = 3
|
||||
|
@ -127,6 +128,7 @@ layer = 50
|
|||
follow_viewport_enable = true
|
||||
|
||||
[node name="Depth1" type="ColorRect" parent="EffectLayer"]
|
||||
visible = false
|
||||
material = SubResource( 12 )
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
|
@ -138,15 +140,13 @@ __meta__ = {
|
|||
}
|
||||
|
||||
[node name="Depth2" type="ColorRect" parent="EffectLayer"]
|
||||
visible = false
|
||||
material = SubResource( 12 )
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_top = 384.0
|
||||
margin_bottom = 384.0
|
||||
color = Color( 0.768627, 0.556863, 0.556863, 1 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="WaterRipple" type="ColorRect" parent="EffectLayer"]
|
||||
material = SubResource( 1 )
|
||||
|
@ -161,6 +161,26 @@ __meta__ = {
|
|||
[node name="HUD" parent="." instance=ExtResource( 2 )]
|
||||
song_name = "♫Moon Trail 2023"
|
||||
|
||||
[node name="Depth1" type="Light2D" parent="."]
|
||||
position = Vector2( 0, 192 )
|
||||
scale = Vector2( 256, 192 )
|
||||
texture = ExtResource( 34 )
|
||||
offset = Vector2( 0.5, 0.5 )
|
||||
color = Color( 0.148438, 0.0363846, 0.126981, 1 )
|
||||
energy = 0.25
|
||||
mode = 2
|
||||
range_layer_min = -50
|
||||
|
||||
[node name="Depth2" type="Light2D" parent="."]
|
||||
position = Vector2( 0, 384 )
|
||||
scale = Vector2( 256, 192 )
|
||||
texture = ExtResource( 34 )
|
||||
offset = Vector2( 0.5, 0.5 )
|
||||
color = Color( 0.333333, 0.0901961, 0.0901961, 1 )
|
||||
energy = 0.5
|
||||
mode = 2
|
||||
range_layer_min = -50
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource( 8 )]
|
||||
position = Vector2( 24, 560 )
|
||||
underwater = true
|
||||
|
|
|
@ -76,7 +76,6 @@ material = SubResource( 7 )
|
|||
position = Vector2( 0, -1 )
|
||||
frames = SubResource( 5 )
|
||||
animation = "key"
|
||||
frame = 2
|
||||
playing = true
|
||||
centered = false
|
||||
|
||||
|
@ -91,6 +90,7 @@ position = Vector2( 4, 4 )
|
|||
shape = SubResource( 6 )
|
||||
|
||||
[node name="Sparkles" type="CPUParticles2D" parent="."]
|
||||
light_mask = 0
|
||||
position = Vector2( 4.5, 4 )
|
||||
amount = 1
|
||||
lifetime = 2.0
|
||||
|
|
|
@ -40,6 +40,7 @@ script = ExtResource( 3 )
|
|||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
modulate = Color( 0.861621, 0.868095, 0.96844, 1 )
|
||||
light_mask = 0
|
||||
material = SubResource( 7 )
|
||||
position = Vector2( 5, 3 )
|
||||
texture = ExtResource( 2 )
|
||||
|
@ -57,6 +58,7 @@ shape = SubResource( 6 )
|
|||
anims/glow = SubResource( 8 )
|
||||
|
||||
[node name="Sparkles" type="CPUParticles2D" parent="."]
|
||||
light_mask = 0
|
||||
position = Vector2( 4.5, 2.5 )
|
||||
amount = 1
|
||||
lifetime = 2.0
|
||||
|
|
|
@ -58,10 +58,11 @@ script = ExtResource( 3 )
|
|||
particle_colors = [ Color( 1, 0.741176, 0.709804, 1 ), Color( 1, 0.968627, 0.709804, 1 ), Color( 0.709804, 1, 0.74902, 1 ), Color( 0.709804, 0.752941, 1, 1 ), Color( 1, 0.709804, 0.984314, 1 ) ]
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
light_mask = 0
|
||||
material = SubResource( 10 )
|
||||
position = Vector2( -1, -3 )
|
||||
frames = SubResource( 8 )
|
||||
frame = 4
|
||||
frame = 1
|
||||
playing = true
|
||||
centered = false
|
||||
|
||||
|
@ -75,6 +76,7 @@ position = Vector2( 4, 4 )
|
|||
shape = SubResource( 9 )
|
||||
|
||||
[node name="Sparkles" type="CPUParticles2D" parent="."]
|
||||
light_mask = 0
|
||||
position = Vector2( 4.5, 4 )
|
||||
amount = 1
|
||||
lifetime = 2.0
|
||||
|
|
|
@ -28,19 +28,19 @@ extents = Vector2( 4, 4 )
|
|||
|
||||
[sub_resource type="Animation" id=8]
|
||||
resource_name = "glow"
|
||||
length = 3.0
|
||||
length = 2.0
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("AnimatedSprite:modulate")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 1.5, 2.9 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"times": PoolRealArray( 0, 1, 2 ),
|
||||
"transitions": PoolRealArray( 0.5, 4, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 1, 1, 1 ), Color( 0.396078, 0.396078, 0.396078, 1 ), Color( 1, 1, 1, 1 ) ]
|
||||
"values": [ Color( 1.5, 1.5, 1.5, 1 ), Color( 0.8, 0.8, 0.8, 1 ), Color( 1.5, 1.5, 1.5, 1 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=9]
|
||||
|
@ -61,12 +61,11 @@ tracks/0/keys = {
|
|||
|
||||
[node name="Fish" type="Node2D" groups=["enemy"]]
|
||||
script = ExtResource( 3 )
|
||||
score_for_killing = 15
|
||||
node_to_flip = NodePath("AnimatedSprite")
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
modulate = Color( 0.830741, 0.830741, 0.830741, 1 )
|
||||
position = Vector2( 0, 5.79026 )
|
||||
modulate = Color( 0.8, 0.8, 0.8, 1 )
|
||||
light_mask = 0
|
||||
frames = SubResource( 4 )
|
||||
frame = 2
|
||||
playing = true
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue