forked from team-sg/hero-mark-2
22 lines
510 B
GDScript
22 lines
510 B
GDScript
extends Area2D
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export var speed = 16.0
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onready var sprite = $Sprite
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var lifetime = 0.0
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func _ready():
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sprite.frame_coords.x = randi() % sprite.hframes
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func _physics_process(delta):
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lifetime += delta
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if speed > 0.0:
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sprite.position.x = sin(lifetime * 4.0) * 4.0
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position.y -= speed * delta
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func _on_area_entered(area):
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if area.is_in_group("player") or area.is_in_group("arrow"):
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sprite.frame_coords.y = 1
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speed = 0.0
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get_tree().create_timer(0.5, false).connect("timeout", self, "queue_free")
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