Revolution 2083 Jailbreak - Escape the present...
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2023-02-26 22:06:11 -05:00
audio burnt in loops 2023-02-24 16:32:44 -05:00
autoloads fixed issue where sound effects were silenced when game was paused 2023-02-26 22:05:33 -05:00
graphics All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd 2023-02-25 23:44:13 -05:00
maps All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd 2023-02-25 23:44:13 -05:00
objects removed options instance because of bug where the tilemap would not be invisible 2023-02-26 22:06:11 -05:00
scripts Made autoload and ui folders to clean things up 2023-02-24 17:15:20 -05:00
tilesets water tiles given collision (fixes #57) 2023-02-26 21:41:56 -05:00
ui options skeleton :D 2023-02-24 21:38:43 -05:00
.gitignore set up exports build path and gitignore it 2023-01-18 14:33:59 -05:00
.gitlab-ci.yml disable html5 autobuilds for now 2023-01-23 08:15:43 +00:00
control.tscn Made autoload and ui folders to clean things up 2023-02-24 17:15:20 -05:00
credits.txt added level restart function 2023-01-16 03:19:06 -05:00
default_bus_layout.tres shard sound set to own bus and channel (fixes #53) (fixes #54) 2023-02-26 17:05:11 -05:00
default_env.tres first commit 2022-12-07 02:00:47 -05:00
export_presets.cfg switch html5 to non-threaded build 2023-01-27 10:01:55 -05:00
global_palette.png updated global palette 2023-02-20 00:15:55 -05:00
global_palette.png.import added machinegun turret 2023-01-22 01:32:59 -05:00
icon.png first commit 2022-12-07 02:00:47 -05:00
icon.png.import first commit 2022-12-07 02:00:47 -05:00
Main.tscn first commit 2022-12-07 02:00:47 -05:00
project.godot All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd 2023-02-25 23:44:13 -05:00