addons/godot_state_charts
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fix the player jump double-up issue, make sure compound states do not enter a child state twice if they are the default (fixes #119)
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2023-06-18 19:51:21 -04:00 |
audio
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wonderful sounds and visuals
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2024-06-14 23:20:34 -04:00 |
autoloads
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no more restart :(
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2024-06-15 21:52:16 -04:00 |
cutscenes
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no more restart :(
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2024-06-15 21:52:16 -04:00 |
graphics
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initial work on proper famira sprites
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2024-06-16 01:03:50 -04:00 |
maps
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made fight start state standing instead of unduck
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2024-06-15 21:25:43 -04:00 |
menus
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wonderful sounds and visuals
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2024-06-14 23:20:34 -04:00 |
objects
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initial work on proper famira sprites
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2024-06-16 01:03:50 -04:00 |
scripts
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palette textures! working with palettes will be a breezegit status!
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2024-03-08 20:21:25 -05:00 |
shaders
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improve famira death animation
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2024-02-29 00:19:54 -05:00 |
tilesets
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new canopy tileset
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2024-02-28 01:45:13 -05:00 |
ui
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seperate ui controls from gameplay controls, scrolling controls screen
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2024-04-01 14:12:32 -04:00 |
.gitignore
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basic newgrounds.io network protocol support
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2023-10-12 22:02:57 -04:00 |
.gitlab-ci.yml.disabled
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disable CI for now
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2023-05-17 02:33:14 -04:00 |
credits.txt
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added level restart function
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2023-01-16 03:19:06 -05:00 |
default_bus_layout.tres
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drowning muffles and reverbs the audio
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2023-06-25 16:13:46 -04:00 |
default_env.tres
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first commit
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2022-12-07 02:00:47 -05:00 |
export_presets.cfg
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progress on new options screen
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2023-11-06 15:40:16 -05:00 |
global_palette.png
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added bone block and woeful soul palettes
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2023-05-01 14:49:15 -04:00 |
global_palette.png.import
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added machinegun turret
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2023-01-22 01:32:59 -05:00 |
icon.png
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first commit
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2022-12-07 02:00:47 -05:00 |
icon.png.import
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first commit
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2022-12-07 02:00:47 -05:00 |
project.godot
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fixed ducking bug duckbug.... ぶ
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2024-06-15 20:56:09 -04:00 |