forked from team-sg/hero-mark-2
no more restart :(
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parent
e25db2a638
commit
342e925f6b
4 changed files with 4 additions and 1 deletions
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@ -61,6 +61,8 @@ var marathon_deaths: int = 0
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func _ready():
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pause_mode = Node.PAUSE_MODE_PROCESS
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func _process(delta):
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print(can_restart)
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func _get_stars() -> int:
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return stars_collected.count(true)
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@ -10,6 +10,7 @@ onready var animation_player: AnimationPlayer = $AnimationPlayer
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func _init() -> void:
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connect("cutscene_finished", self, "_on_cutscene_finished")
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Game.can_restart = false
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func _on_cutscene_finished() -> void:
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Game.can_pause = true
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@ -38,7 +38,6 @@ func _physics_process(delta: float) -> void:
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state_chart.send_event("in_range")
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if fmod(Game.time, 15.0) == 0.0:
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Audio.play_sound(Audio.a_grumble,Audio.ac_boss)
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print(hp)
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func start_push() -> void:
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@ -69,6 +69,7 @@ onready var hitbox: Area2D = $"%Hitbox"
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# OVERRIDES #
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func _ready() -> void:
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Game.can_restart = true
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#set palette
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var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette)
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sprite.material.set_shader_param("palette", palette)
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