addons/godot_state_charts
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fix the player jump double-up issue, make sure compound states do not enter a child state twice if they are the default (fixes #119)
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2023-06-18 19:51:21 -04:00 |
audio
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experimental smaller encoding of all audio
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2023-10-25 14:42:29 -04:00 |
autoloads
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graffiti!
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2023-10-24 23:25:22 -04:00 |
graphics
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fix broken renames..
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2023-10-25 13:44:21 -04:00 |
maps
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added bug world (fixes #194)
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2023-10-29 19:28:25 -04:00 |
menus
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make game over fade out on exit to map
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2023-10-16 09:32:14 -04:00 |
objects
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use current palette in sg lore (closes #202)
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2023-10-25 13:49:49 -04:00 |
scripts
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splash particlesgit status
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2023-10-14 16:14:15 -04:00 |
shaders
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reduce shader time rollover to 240 seconds and alter shaders to accomodate (closes #198)
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2023-10-14 17:06:52 -04:00 |
tilesets
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made all water tiles appear above the player
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2023-10-08 21:05:34 -04:00 |
ui
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layout of scoreboards menu
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2023-10-12 22:08:56 -04:00 |
.gitignore
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basic newgrounds.io network protocol support
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2023-10-12 22:02:57 -04:00 |
.gitlab-ci.yml.disabled
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disable CI for now
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2023-05-17 02:33:14 -04:00 |
credits.txt
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added level restart function
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2023-01-16 03:19:06 -05:00 |
default_bus_layout.tres
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drowning muffles and reverbs the audio
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2023-06-25 16:13:46 -04:00 |
default_env.tres
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first commit
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2022-12-07 02:00:47 -05:00 |
export_presets.cfg
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include ngio.ini in exports
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2023-10-13 18:18:07 -04:00 |
global_palette.png
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added bone block and woeful soul palettes
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2023-05-01 14:49:15 -04:00 |
global_palette.png.import
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added machinegun turret
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2023-01-22 01:32:59 -05:00 |
icon.png
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first commit
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2022-12-07 02:00:47 -05:00 |
icon.png.import
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first commit
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2022-12-07 02:00:47 -05:00 |
project.godot
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made select go to debug level select
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2023-10-14 20:19:04 -04:00 |