forked from team-sg/hero-mark-2
use current palette in sg lore (closes #202)
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2 changed files with 12 additions and 4 deletions
6
objects/lore/hills/sg.gd
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6
objects/lore/hills/sg.gd
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@ -0,0 +1,6 @@
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extends HBoxContainer
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func _ready() -> void:
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var palette = load("res://graphics/player/palettes/%s.png" % Game.current_palette)
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$Panel/TextureRect.material.set_shader_param("palette", palette)
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@ -1,8 +1,9 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=1]
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[ext_resource path="res://objects/lore/lore.tscn" type="PackedScene" id=2]
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[ext_resource path="res://graphics/player/sg_idle_color.png" type="Texture" id=3]
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[ext_resource path="res://objects/lore/hills/sg.gd" type="Script" id=4]
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[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=5]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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@ -10,10 +11,11 @@ shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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[node name="Lore" instance=ExtResource( 2 )]
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script = ExtResource( 4 )
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[node name="TextureRect" parent="Panel" index="0"]
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material = SubResource( 1 )
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texture = ExtResource( 3 )
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texture = ExtResource( 5 )
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[node name="Control" parent="." index="1"]
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margin_top = 55.0
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