revo-jailbreak/objects/enemy/ghost.tscn
2023-01-27 05:54:28 -05:00

88 lines
2.3 KiB
Text

[gd_scene load_steps=8 format=2]
[ext_resource path="res://graphics/enemy/ghost.png" type="Texture" id=1]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=2]
[ext_resource path="res://objects/enemy/ghost.gd" type="Script" id=3]
[sub_resource type="Animation" id=3]
resource_name = "hunt"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:region_rect")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 8, 16 ) ]
}
[sub_resource type="Animation" id=1]
resource_name = "idle"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 8, 16 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:position")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -2 ), Vector2( 0, 0 ) ]
}
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 2 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="CircleShape2D" id=4]
radius = 26.0192
[node name="Ghost" type="Node2D"]
script = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/hunt = SubResource( 3 )
anims/idle = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
modulate = Color( 1, 1, 1, 0.498039 )
material = SubResource( 2 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 0, 0, 8, 16 )
[node name="Sight" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sight"]
shape = SubResource( 4 )