Revolution 2083 Jailbreak - Escape the present...
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2024-01-16 14:44:59 -05:00
addons/godot_state_charts fix the player jump double-up issue, make sure compound states do not enter a child state twice if they are the default (fixes #119) 2023-06-18 19:51:21 -04:00
audio penny haze and ivy voice lines 2024-01-16 14:39:34 -05:00
autoloads add a silly cheatcode 2024-01-16 03:31:40 -05:00
cutscenes more credits stuff 2023-11-24 18:09:04 -05:00
graphics new logo 2024-01-02 03:14:27 -05:00
maps revisit abyss lighting. make bullet fish, stars, and shards draw at full brightness as they glow in the depths. 2024-01-16 03:22:17 -05:00
menus fixed 3 pixel thick outline 2024-01-16 14:44:59 -05:00
objects add a silly cheatcode 2024-01-16 03:31:40 -05:00
scripts add completion requirements and flag to level data and save 2023-12-24 21:23:28 -05:00
shaders reduce shader time rollover to 240 seconds and alter shaders to accomodate (closes #198) 2023-10-14 17:06:52 -04:00
tilesets more cave stuff 2023-11-29 19:10:21 -05:00
ui layout of scoreboards menu 2023-10-12 22:08:56 -04:00
.gitignore basic newgrounds.io network protocol support 2023-10-12 22:02:57 -04:00
.gitlab-ci.yml.disabled disable CI for now 2023-05-17 02:33:14 -04:00
credits.txt added level restart function 2023-01-16 03:19:06 -05:00
default_bus_layout.tres drowning muffles and reverbs the audio 2023-06-25 16:13:46 -04:00
default_env.tres first commit 2022-12-07 02:00:47 -05:00
export_presets.cfg progress on new options screen 2023-11-06 15:40:16 -05:00
global_palette.png added bone block and woeful soul palettes 2023-05-01 14:49:15 -04:00
global_palette.png.import added machinegun turret 2023-01-22 01:32:59 -05:00
icon.png first commit 2022-12-07 02:00:47 -05:00
icon.png.import first commit 2022-12-07 02:00:47 -05:00
project.godot basic implementation of input remapping 2024-01-15 18:00:03 -05:00