forked from team-sg/hero-mark-2
54 lines
1.6 KiB
Text
54 lines
1.6 KiB
Text
[gd_scene load_steps=11 format=2]
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[ext_resource path="res://objects/collectibles/gold.gd" type="Script" id=1]
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[ext_resource path="res://scripts/recolor_border.shader" type="Shader" id=2]
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[ext_resource path="res://graphics/collectibles/coin.png" type="Texture" id=3]
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[ext_resource path="res://graphics/collectibles/pal_penny.png" type="Texture" id=4]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 2 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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shader_param/palette = ExtResource( 4 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 3 )
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region = Rect2( 0, 0, 8, 8 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 3 )
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region = Rect2( 8, 0, 8, 8 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 3 )
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region = Rect2( 16, 0, 8, 8 )
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[sub_resource type="SpriteFrames" id=5]
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animations = [ {
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"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 3 ) ],
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"loop": true,
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"name": "default",
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"speed": 7.0
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} ]
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[sub_resource type="RectangleShape2D" id=6]
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extents = Vector2( 4, 4 )
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[node name="Gold" type="Node2D"]
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script = ExtResource( 1 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 1 )
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frames = SubResource( 5 )
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frame = 1
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playing = true
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centered = false
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[node name="Area2D" type="Area2D" parent="."]
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visible = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 4, 4 )
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shape = SubResource( 6 )
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[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
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