[gd_scene load_steps=11 format=2] [ext_resource path="res://objects/collectibles/gold.gd" type="Script" id=1] [ext_resource path="res://scripts/recolor_border.shader" type="Shader" id=2] [ext_resource path="res://graphics/collectibles/coin.png" type="Texture" id=3] [ext_resource path="res://graphics/collectibles/pal_penny.png" type="Texture" id=4] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 2 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false shader_param/palette = ExtResource( 4 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 3 ) region = Rect2( 0, 0, 8, 8 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 3 ) region = Rect2( 8, 0, 8, 8 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 3 ) region = Rect2( 16, 0, 8, 8 ) [sub_resource type="SpriteFrames" id=5] animations = [ { "frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 3 ) ], "loop": true, "name": "default", "speed": 7.0 } ] [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 4, 4 ) [node name="Gold" type="Node2D"] script = ExtResource( 1 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] material = SubResource( 1 ) frames = SubResource( 5 ) frame = 1 playing = true centered = false [node name="Area2D" type="Area2D" parent="."] visible = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2( 4, 4 ) shape = SubResource( 6 ) [connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]