revo-jailbreak/objects/environment
Hazel Snider a2974d8dd3 the damage system refactor!
killing is now done based on groups, the same way enemies already killed
the player.

these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"

the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies

blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
..
barrier changed level data 2023-01-15 21:21:10 -05:00
death tile changed node name 2023-01-15 17:06:00 -05:00
exit add falling block 2023-01-13 14:52:47 -05:00
falling_block added respawn timer for falling blocks 2023-01-16 01:34:14 -05:00
ladder add falling block 2023-01-13 14:52:47 -05:00
rock the damage system refactor! 2023-01-20 00:06:34 -05:00
turniwood add falling block 2023-01-13 14:52:47 -05:00