revo-jailbreak/menus/credits.tscn
2023-09-16 00:59:21 -04:00

90 lines
2.7 KiB
Text

[gd_scene load_steps=8 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=2]
[ext_resource path="res://graphics/hud/logo.png" type="Texture" id=3]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 2 )
shader_param/color_1 = Color( 1, 0.423529, 0.4, 1 )
shader_param/color_2 = Color( 0.4, 0.52549, 1, 1 )
shader_param/checker_size = Vector2( 8, 8 )
shader_param/pan_speed = Vector2( 0, 0 )
shader_param/cycle_speed = Vector2( 0, 0 )
shader_param/cycle_alternation = Vector2( 0, 0 )
shader_param/uv_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="Animation" id=3]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("ColorRect:material:shader_param/color_1")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 0.423529, 0.4, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ColorRect:material:shader_param/color_2")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0.4, 0.52549, 1, 1 ) ]
}
[sub_resource type="Animation" id=4]
resource_name = "rainbow_cycle"
tracks/0/type = "value"
tracks/0/path = NodePath("ColorRect:material:shader_param/color_1")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.423529, 0.4, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ColorRect:material:shader_param/color_2")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0.4, 0.52549, 1, 1 ), Color( 0.4, 0.52549, 1, 1 ) ]
}
[node name="Credits" type="Node2D"]
[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource( 1 )
margin_right = 256.0
margin_bottom = 192.0
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 2 )
position = Vector2( 128, 96 )
texture = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 3 )
anims/rainbow_cycle = SubResource( 4 )