forked from team-sg/hero-mark-2
good job!
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parent
e310f9b1ee
commit
08da671afa
7 changed files with 131 additions and 17 deletions
BIN
audio/sounds/arrow_pickup.ogg
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BIN
audio/sounds/arrow_pickup.ogg
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audio/sounds/arrow_pickup.ogg.import
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audio/sounds/arrow_pickup.ogg.import
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/arrow_pickup.ogg-dd3468a026da10a508aafd753182197f.oggstr"
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[deps]
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source_file="res://audio/sounds/arrow_pickup.ogg"
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dest_files=[ "res://.import/arrow_pickup.ogg-dd3468a026da10a508aafd753182197f.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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BIN
audio/sounds/good_job.ogg
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BIN
audio/sounds/good_job.ogg
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audio/sounds/good_job.ogg.import
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audio/sounds/good_job.ogg.import
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/good_job.ogg-9be33b7ca519dfdba26ae8eadb366548.oggstr"
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[deps]
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source_file="res://audio/sounds/good_job.ogg"
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dest_files=[ "res://.import/good_job.ogg-9be33b7ca519dfdba26ae8eadb366548.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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@ -32,6 +32,7 @@ const a_confirm = preload("res://audio/sounds/confirm.wav")
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const a_bullet_barrage = preload("res://audio/sounds/bullet_barrage.ogg")
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const a_rainbow_laser = preload("res://audio/sounds/rainbow_laser.ogg")
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const a_spaghetti = preload("res://audio/sounds/spaghetti.ogg")
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const a_good_job = preload("res://audio/sounds/good_job.ogg")
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#Plays a sound
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func play_sound(snd,player):
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@ -48,7 +49,10 @@ func play_shard_sound():
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var idx = AudioServer.get_bus_index("sound")
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AudioServer.set_bus_mute(idx, true)
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ac_music.set_stream_paused(true)
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play_sound(a_shard,ac_shard)
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if Game.deaths == 0:
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play_sound(a_good_job,ac_shard)
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else:
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play_sound(a_shard,ac_shard)
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func _on_ShardSound_finished():
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var idx = AudioServer.get_bus_index("sound")
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File diff suppressed because one or more lines are too long
90
menus/credits.tscn
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90
menus/credits.tscn
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@ -0,0 +1,90 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=2]
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[ext_resource path="res://graphics/hud/logo.png" type="Texture" id=3]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 2 )
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shader_param/color_1 = Color( 1, 0.423529, 0.4, 1 )
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shader_param/color_2 = Color( 0.4, 0.52549, 1, 1 )
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shader_param/checker_size = Vector2( 8, 8 )
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shader_param/pan_speed = Vector2( 0, 0 )
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shader_param/cycle_speed = Vector2( 0, 0 )
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shader_param/cycle_alternation = Vector2( 0, 0 )
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shader_param/uv_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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[sub_resource type="ShaderMaterial" id=2]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="Animation" id=3]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("ColorRect:material:shader_param/color_1")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 0.423529, 0.4, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("ColorRect:material:shader_param/color_2")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 0.4, 0.52549, 1, 1 ) ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "rainbow_cycle"
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tracks/0/type = "value"
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tracks/0/path = NodePath("ColorRect:material:shader_param/color_1")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.423529, 0.4, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("ColorRect:material:shader_param/color_2")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 0.4, 0.52549, 1, 1 ), Color( 0.4, 0.52549, 1, 1 ) ]
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}
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[node name="Credits" type="Node2D"]
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource( 1 )
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margin_right = 256.0
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margin_bottom = 192.0
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 2 )
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position = Vector2( 128, 96 )
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texture = ExtResource( 3 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 3 )
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anims/rainbow_cycle = SubResource( 4 )
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