Commit graph

61 commits

Author SHA1 Message Date
5f6968a7e9 added machinegun turret 2023-01-22 01:32:59 -05:00
pennyrigate
54c87088af ladder side dismount added and changed offset for dismount 2023-01-20 20:20:59 -05:00
a2974d8dd3 the damage system refactor!
killing is now done based on groups, the same way enemies already killed
the player.

these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"

the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies

blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
pennyrigate
86ee9b12fa added respawn timer for falling blocks 2023-01-16 01:34:14 -05:00
pennyrigate
25fcdd6f54 changed hitbox so can go between walls 2023-01-15 23:36:19 -05:00
pennyrigate
71880a48d8 changed level data 2023-01-15 21:21:10 -05:00
pennyrigate
9e24f35c03 changed node name 2023-01-15 17:06:00 -05:00
pennyrigate
ec18f636b2 use onready for timer 2023-01-15 02:43:07 -05:00
pennyrigate
c3f32de2df falling block has a delay before falling 2023-01-15 00:22:04 -05:00
pennyrigate
124b5e16aa adjusted roller fiend 2023-01-13 16:00:43 -05:00
pennyrigate
54f0880864 add falling block 2023-01-13 14:52:47 -05:00