forked from team-sg/hero-mark-2
added beach ball :)
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c6f2ff0c13
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3 changed files with 40 additions and 0 deletions
BIN
graphics/secret/beach_ball.png
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BIN
graphics/secret/beach_ball.png
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After Width: | Height: | Size: 237 B |
35
graphics/secret/beach_ball.png.import
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35
graphics/secret/beach_ball.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/beach_ball.png-e07b98c5d77d49af97ff4c5c4d64091d.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/secret/beach_ball.png"
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dest_files=[ "res://.import/beach_ball.png-e07b98c5d77d49af97ff4c5c4d64091d.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -123,3 +123,8 @@ func _enter_code():
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moon_jump = true
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moon_jump = true
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"NIGHTCORE":
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"NIGHTCORE":
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Engine.time_scale = 10
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Engine.time_scale = 10
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"UPUPANDAWAY":
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get_tree().call_group("mountain_easter_egg","play","liftoff")
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"MACOSX":
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var player = get_tree().get_nodes_in_group("player")[0]
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Game.instance_node(load("res://objects/environment/beach_ball/beach_ball.tscn"),player.global_position.x,player.global_position.y - 8,Game.get_map())
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